Geometric V2

Discussion in 'Reach Competitive Maps' started by king arthur 11, Oct 9, 2010.

  1. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Good job man. The map looks great and I really like the direction you took this, I might have to make my own "Geometric V2" (with a different name of course) that's more similar to the original.
     
  2. Shovelspoon

    Shovelspoon Ancient
    Senior Member

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    This looks great. Since I tried a distortion map in H3 I've wanted to build my own. I'm working on a maze/puzzle map that's a cube tilted 45 degrees. I gotta see how this thing plays. Hey, did you ever get lost while making this? Cuz I definitely have had my "Where the *&^# am I?" moments while trying to build on a tilt.
     
  3. king arthur 11

    king arthur 11 Forerunner
    Senior Member

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    Hey guy's, I wanted to say thanks for all the awesome comment's and reviews. I put a lot of effort and thought into it, so I am really glad you like it. P.S. Wow, the creator of distortion on H3, posted on my map!!! :)

    Added after 8 minutes:

    Good question. I have been playing and making distortion style maps since H3, so I understand how it work's really well, after a while you just naturally get use to it. So the answer to your question would be no.

    Added after 13 Hours 3 minutes:

    Hey thanks man, I didn't even realize it. Also if your referring to the glass ramp going to sniper then yeah, their definitely a pain ha ha. When you have a 45 degree angle and want to tilt it as a side way's ramp, you can't walk up it unless it's less than 45 degrees, if you know what I mean? I'm debating whether or not I should make another version without using fixed or phased on my weapons and lose all my downloads, or if I should just leave it?
     
    #23 king arthur 11, Oct 12, 2010
    Last edited: Oct 12, 2010

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