Author: DIEabolical Map Name: Nadelim Chamber Map Canvas: Forge World Map Size: Small Player Count: 4-16 Supported Gametypes: Dodgeball __________________________________________________ Description: I absolutely loved elim chamber by TwiztedMatt1007 and couldnt resist recreating the classic with a few twist like the bouncing shield doors and jetpacks. For those of you who dont like the bouncing floor simply raise the grid above the shield doors. My dodge ball varient has a strictly sword plasma nade and jetpack loadout. Everything else was created similar to the elim chamber with the hole to throw nades to release prisoners as well. Also dont cross the middle or you will die from the death barrier. Hey get us out of here!!!! Ok hangon....just gotta aim between the cones. Bingo!!!! Thanks dude!!! Map Download Gametype Download
Yes! Finally a map made from one of my favorite forgers! I absolutely loved this game from Halo 3, except it had no bouncy stuff :/ This map is original, even though it was a based on a old game from Halo 3. Its orginal because of the bouncy floors. That is coolest part of the map. Jet packs are a great addition too!
This is neat, I have to say. I appreciate you giving me credit for the original. A couple of notes, you should probably put a custom power up on the area where the people come through to allow them a few seconds worth of invulnerability so they do not come out and potentially die. Spawning system may need a bit of lovin too. What I'm doing with the teleporters is putting its height to no higher than about .6ish in the "purgatories." You also might want to elevate the fusion coil so its at the max height to block the tele Glad to see the map has really been enjoyed by everyone! I am working on my own remake of it as well. Its currently in Beta/Testing phase. I hope to have it out soon when I'm happy with its quality.
Hi, one questions: Why with territory? King of the Hill with 1 point win would make the same, or? And than u have no Capturebar ^^
I played with a couple of my friends. And I have to say, this is one of the FUNNEST and cleverest games I have played on halo. Everything has worked flawlessly so far, and proves to be fun every time we play it. The aesthetics are great and game play is great. Great job on the spawning system btw.
This was a great map. I loved how when you die you get traped in the wall until one of ur teammatess saves you. Also, i think the kill boundy in the middle should be made a little thiner. Great map.