Now I'm no pro forger, and amatuer is my first go-round with Reach's forge, sitting somewhere over the ocean in Forgeworld. I'm about done with the map, I only need to add the gametype. I'm proud of the FX I used on the map, it really makes the lights stick out without screwing up your vision. It'll be set up for Slayer, KotH, and CTF.
Is that middle area the only playable area? Because I see structures in the distance. As those only visual pieces? Also what lighting did you use because it seems like juicy but it looks mixed with something else.
I like the look of it. It seems like a nice simple map that word work really well for multi flag ctf due to the symmetry of the map. I'm not sure how deep water actually works, but just make sure that if a flag falls off the map it will get reset. If your map is completely over deep water then if deep water resets flags then you don't have to worry about it. However if the water doesn't reset it, make sure to put a kill zone under your map so the flag will be reset.
The fx actually looks subtle and really nice so I hope you don't mind if I steal that combination. The walkways have plenty of ways to go up without a jetpack and inter connect nicely; however, the ground level seems too flat and plain in comparison. Just a few raised areas would be nice. (actual raised floor not just the too of buildings or walkways)
yeah, I was thinking about somehow changing the elevation of the ground, but I wasn't sure how to do it, I've got some budget left though. And feel free to use the FX.