Viceroy

Discussion in 'Reach Competitive Maps' started by Psychoduck, Oct 11, 2010.

  1. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

    Messages:
    1,528
    Likes Received:
    428
    Premise: Viceroy is a reimagining of my Halo 3 map Omega. The map has seen some major changes, many thanks to Noxiw's review of the original. The map is medium sized (bigger than Omega) and asymmetircal. The map is great for both FFA and team games. 2v2s proved to be the most fun here. The map is set up for all stock gametypres except for Race and Invasion. My favorites games to play here are Slayer, team Slayer, and Stockpile.

    Layout: Viceroy has seen substantial changes made to the original. There is a large central chamber with a lower walkway with two grav-lifts, a rock spire, a mid walkway where the grenade launcher is located, and 3 upper walkways. The red base is fairly open but still has plenty of cover while the blue base is fairly enclosed. The layout is somewhat complex, but quite easy to get the hang of. It works great with all AAs, particularly sprint and jetpack.

    Weapons:
    DMR x4
    plasma pistol x2
    plasma rifle x2
    grenade launcher x1
    shotgun x1
    sniper rifle x1
    plasma grenade x6

    Screenshots:

    Overview 1:
    [​IMG]

    Overview 2:
    [​IMG]

    Overview 3 and view of red base:
    [​IMG]

    Central walkway and water lift:
    [​IMG]

    Rock lift:
    [​IMG]

    View into blue base:
    [​IMG]

    View out of blue base:
    [​IMG]

    Download
     
    #1 Psychoduck, Oct 11, 2010
    Last edited: Oct 24, 2010
  2. DunkinMyCookies

    DunkinMyCookies Ancient
    Senior Member

    Messages:
    1,691
    Likes Received:
    0
    I found the forging in this map to be very interesting, using techniques most Reach forgers have passed by or neglected in many maps. Aesthetics are great.

    Game flowed well in 1v1 as well, great job man.
     
  3. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

    Messages:
    1,528
    Likes Received:
    428
    I'm glad you like the aesthetics and the map in general. In Halo 3 I never got much praise for my aesthetics so it's good to know that I'm improving my maps aesthetically. And come to think of it, I guess I do forge a bit differently than many others, I had never really thought of that... And yes the map plays quite well in 1v1s, I wanted to make it fun with any number of people under 8 and I think I succeeded there. Thanks for the feedback!
     

Share This Page