Blurite - Advice needed.

Discussion in 'Halo and Forge Discussion' started by GotFall, Oct 10, 2010.

  1. GotFall

    GotFall Forerunner

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    I AM looking for critisism and advice on how to improve. I believe there should be more cover but I don't exactly know how/where I'd put that in.
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    This map started out really poo until i went away from the pad and someone joined my game, i quickly made it after that.

    If i'd have to say, it kind of resembles Narrows from halo 3. Anyway, let's get on;


    The top bit is the main battlefield, both sides have two glass windows and 2 health packs. There is a sword in the middle. Above the sword there's two walkway covers, they are decorative and have one way shields, but they can be removed for jetpackers.There is a grenade laucner inside of it (it's blocked off because if another doesn't have a jetpack, people with jetpacks would be able to camp in there, which is something i didn't want.)

    There are a couple of crates scattered at the moment (i have no idea what to put where, this is where i need advice). The two walls in the middle are slightly off i'm aware and I only just put them there to see how it would do.

    Now, each side has two ramps going up to the walkways. Each side also has two lower bridges to go undernethe. At the moment, there is nothing undernethe, I have no idea what to do with it.

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    I AM looking for critisism and advice on how to improve. I believe there should be more cover but I don't exactly know how/where I'd put that in.
     
    #1 GotFall, Oct 10, 2010
    Last edited: Oct 10, 2010
  2. pyro

    pyro The Joker
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    You might want to think about expanding the map beyond one playing field. Although just adding some cover will solve the most blatant problem, the map is still little more then some cover strewn across open field. Try throwing in some elevation changes to start out, which shouldn't be a problem since every bit of ground is made from movable pieces.
     
  3. GotFall

    GotFall Forerunner

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    Explain what parts I could elavate? Your post confused me a little, do you mean maybe make some uneven ground/ramps?
     
  4. XxSpix

    XxSpix Ancient
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    First off: Is the name referencing what I think it is?

    Second: You should add more cover/aesthetics.

    Third: If it IS a landing pad, you could add some Falcons off to the side, but blocked off from being able to get in, unless you have a jetpack, then you can't.

    Fourth: In terms of elevation, you could add a walkway that spans from each base to the thing floating in the middle.
     
  5. maddflash

    maddflash Ancient
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    This map definatly has potential to work.

    I suggest adding 1 or 2 more layers to the map and probably a bit more of an aesthetic appeal. Adding a grassy rock area would be a pretty intresting add onto this map :)
     
  6. GotFall

    GotFall Forerunner

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    1st, I don't know? :p

    Yeah, there is plenty of forge budget left and I'll get round to aesthetics once I know the map is playable as a whole.

    It wasn't intended to be a landing pad, but I can see how it looks lke one, haha. I'd have to think about that one. ;p

    The walkway is a great idea, i'll try it and maybe build upon that.

    Thanks :D

    Another layer? Like, undernethe the 2nd one or above the first? I have a fear it would just be too big for standard gameplay, but when I get time I'll add-on to it and see how it plays out.

    The grassy rock area sounds like a good idea. :)
     
    #6 GotFall, Oct 11, 2010
    Last edited: Oct 11, 2010
  7. pyro

    pyro The Joker
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    I meant that since the ground is entirely built in forge, you could move one part up .5 in coordinates, and angle other pieces to make ramps so there is some height difference involved. It looks like your map would go well with swat type gameplay, in which case players need to strafe more than ever. So far your map does well with that, but if you want it to work well with swat, try to refrain from elevated walkways more that a few meters long; they should just serve to connect places rather than be.a fighting area in themselves.
     

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