Burrow

Discussion in 'Reach Competitive Maps' started by Noxciss, Oct 4, 2010.

  1. Noxciss

    Noxciss Forerunner

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    This is Burrow, a competitive map within Forgeworld in the tunnels. This map works with almost all game modes native to Reach, save Racing and Invasion. It's a semi-symmetrical map having two bases, red and blue, on each side of the tunnel. This is also compatible with multi-team game types.

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    Here's Red base on the lower exit of the tunnel.

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    A game of Headhunter, this also taking place at the entrance to Red base.

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    The entrance to Blue base on the upper exit of the tunnels.

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    More Headhunter madness at the entrance to Red base. The interior has added clutter for intense combat.

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    The sprint from Blue spawn into the breach.

    Have fun in so many ways on this map. Prepare for intense subterranean combat.
     
  2. Heavens Revenge

    Heavens Revenge Ancient
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    When you are leaving the cave headed towards the canyon, you see a tower surrounded by trees on the right. This looks legit, real legit, like a dev made it. Something I would expect to find in Halo PC. The wall separating the beach from the cave is very well done, it has platform you can shoot down from and it's nice and curved to keep it interesting. I like the techniques you used in this map: buildings in the distance you can't get to, rock formations, a focus on layout and design over some crazy lighting or artistic feature. Overall I love this map and I think it's a good start.

    I haven't played it in an actual game yet, however I think it could use a lot more work. It seems rather big, and if you require people to play with 15 friends to get the most out of a map, chances are it's not going to happen. Each base is big enough to be it's own level, and the central cavern has too much cover. It could benefit from some refinements in distances and transportation to make traversal easier.
     
  3. Noxciss

    Noxciss Forerunner

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    Thanks for the comments and tips. :D I spent several days trying to figure out how to make this map even and more geared towards a BTB or objective game types. I see what you're saying about it being a bit big but after playing on it you'll come to find it does feel a bit smaller and combat is fast paced enough. I've been trying to figure out a way to get quicker traversal but mongeese seem out of place and my teleporters are kind of in nooks of the map. More comments are appreciated!
     
  4. ZappyChutoy

    ZappyChutoy Forerunner

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    you could try man-cannons on the floor to create some sort of highway. Would be an in game asset to fight over too :p
     
  5. Noxciss

    Noxciss Forerunner

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    Mancannons may work. I don't know where to put them so players launch through the entire tunnel though. :/
     

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