Is it possible to have tiered spawn points like in invasion, but for a safe haven game? I'm making a game where the humans have to traverse across these different levels to get to "the top". I want the infected to always spawn on the same level that the humans are on... So I was thinking placing safe havens on the stairs/elevator/ramp to each next level, and when they are captured, the infected spawn locations would change based on which haven was captured. So is it possible to do this, and if it isn't is there a way I can make teleporters work as checkpoints similar to the way they worked in halo 3.. (With the palettes under the floor and such)
Unfortunately, I don't think this is possible. If you want zombies to move freely around your map, you'll need to figure out another way to do it.