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Discussion in 'Reach Competitive Maps' started by Xrift, Oct 8, 2010.

  1. Xrift

    Xrift Forerunner

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    Map was created by me on October 5th 2010. Great map to play both slayer and team slayer, also team swat [preferred].

    Taken place on a grassy patch lies the red base with rocks for coverfire, while in the cold stale metallic ground housing the blue base with walls, windows and barricades to hide for cover.

    Recommended Armor Abilities for slayer/team slayer:
    Sprint
    Armor Lock
    Drop Shield
    Evade
    Hologram

    Screenshot 1:
    [​IMG]

    Uploaded with ImageShack.us

    Uploaded with ImageShack.us

    Screenshot 2:
    [​IMG]

    Uploaded with ImageShack.us


    [​IMG]




    Added after 2 minutes:

    Fixed*
     
    #1 Xrift, Oct 8, 2010
    Last edited: Oct 8, 2010
  2. killllllll11488

    killllllll11488 Ancient
    Senior Member

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    It might just be me, but it looks like the blue base is much bigger and more overpowerd.

    No DL.
     
  3. Xrift

    Xrift Forerunner

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    Not really, both sides show equal power & cover, the spawn points are decent and fair.
    You should download it & try playing it through with friends first before judging by the two pictures.

    Weapons on map:
    2x Grenade launchers with minor ammo
    2x Shotguns with minor ammo (that one team member from each side can get a hold of)
    1x Energy sword ( Not so hard to find ;) )
    And plenty of dmr ammo.

    Health packs are in fair areas.

    P.S If playing Team swat on it, just remove the weapons on map. That easy!
     
    #3 Xrift, Oct 8, 2010
    Last edited: Oct 8, 2010
  4. II6clique jxIxj

    II6clique jxIxj Ancient
    Senior Member

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    Do not just say no DL without a detailed reason. Give constructive criticism, tell him why blue base is overpowering.

    Alright, onto the map. Yes blue base is overpowering and here is why. The center of the map is fairly bare. When one team steps into the middle they are going to be blown to pieces because those shields are not enough cover. Blue team has no need to stick their necks out because they have a big stronghold. If they do decide to be brave though, they will eventually torture red team to the point of spawn killing due to the map being so linear and red base not actually consisting of an actual base. The positive I see in this map is that it looks like it would play one sided objective gametypes pretty well. Hope to see a version two from you soon.
     
  5. Xrift

    Xrift Forerunner

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    Thank you for for the solid criticism, i might move the bridge a bit higher up near the red base, remove the deploy-able energy shields and change some of the cover around just for the red team, maybe even add couple spikers. I also forgot to add that the map also has 2 needle rifles and 2 needlers on the red base side.

    I might even remove the glass railing covers at the back ( closest to the blue base )
    As for objective types, a few friends said it would be good for Invasion... but i do not know how to set it to be one.

    If anyone is willing to help me fix the map a bit, please send me a friends request on XBL, and attach a reply saying who you are and your from here [forgehub].
     

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