Remake The Hanger v1.5

Discussion in 'Reach Competitive Maps' started by Bl0odshadow, Oct 7, 2010.

  1. Bl0odshadow

    Bl0odshadow Ancient

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    (First map post on forge hub so let me know if im doing something wrong)


    Alright so this map is a remake of the hanger in crows nest in halo 3 (the one where the phantoms come in that you have to defend). Pretty much all of the main hanger is there, along with adjustments to fit into the invasion gametype. For example; the hanger is still located on the edge of the cliff, but i've also added a whole outside part of it where elites spawn where they can "invade" the base.

    Invasion settings:
    Driveable vehicles: No (scenery only)
    phase 1: capture the underground (territories)
    phase 2: Capture the pelican hanger (territories)
    Phase 3: Take the bomb to the control room (bomb spawns just past the bridge)

    [​IMG]

    so in this image you can see that the hanger doesn't have that huge drop off like in halo 3, but has instead been outfitted with a bridge for the elites, and ramps up to the base.

    [​IMG]

    Here you can see the multitude of ramps you can take up to the different objective points along with a view of the "pelican" entrance


    [​IMG]

    Here is a view of the inside, notice how i made the original pelican spot a playable area, but during invasion the falcon is NOT a driveable vehicle, scenery only. You may also notice that the underground part is basically the same as the one in crows nest.

    [​IMG]

    Here is a pretty good look at the main hanger you can see the glass over the underground area, along with the main control room and all the ramps in exactly the right places. I've also added the fusion coils and barricades where they were in halo 3.
    I've also included the whole floor with the control room, and outside bridges attaching the pelican hanger to the rest of the map for variety.

    *The area around the hanger is non playable, with the exceptions of the upper walkways and the main entrance*

    *MINOR fixes have been made, including a teleporter that spawns in phases 2 and three to provide a safer route for the elites up to the catwalk part of the hanger, spawning on the bridge during the second phase, and weapon time and ammo changes.*
    I haven't released the new hanger with these fixes yet, as it is awaiting testing, if you download and find any more problems, please let me know


    And ..thats about it, if im missing anything please let me know.
     
    #1 Bl0odshadow, Oct 7, 2010
    Last edited: Oct 23, 2010
  2. Exile

    Exile Forerunner

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    Wow xD your map has just about the same lay out as mine does.
    Cool bridge you made.

    I'll test this one out when i can.
     
  3. kittyrage

    kittyrage Forerunner

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    i like the idea of a halo 3 campaign map used for invasion and overall it looks pretty good. but by looking at the pictures i kept noticing little bumps and uneven objects. if you dont use the edit coordinates tools you should start to. it helps alot. it will make it look alot better too. but besides that it looks sweet and ill still check it out
     
  4. LeonVIII

    LeonVIII Ancient
    Senior Member

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    should support more gametypes
     
  5. Bl0odshadow

    Bl0odshadow Ancient

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    If you play on it a bit you will realise that there are hardly any bumps during gameplay

    and to the other person, i'm just starting with this gametype to see how it goes, then i'll move on to different gametypes. But to do this, i need some input on the actual gameplay of the map
     
  6. shark man319

    shark man319 Forerunner

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    people need to make more map remakes from the campaigns.
    well done.
     
  7. Bl0odshadow

    Bl0odshadow Ancient

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    Thank you =) i've been wanting to do this for a long time, but never got the chance to until reach came out
     

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