Dumbdown

Discussion in 'Halo 3 Casual Maps' started by Aye Mak Sicur, May 4, 2008.

  1. Aye Mak Sicur

    Aye Mak Sicur Ancient
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    Dumbdown
    Created by Aye Mak Sicur

    Supported Gametypes:
    Mutli-Flag CTF

    Map Description
    Dumbdown is a frantic, close-quarters CTF map made for very small teams (Although it is still great fun with larger teams). Players will spawn in their own base, which features a number of close-range weapons. Behind the wall next to the flag is a row of teleporters, which lead to the teleporters in the other team's base (Both bases are symmetrical). Dumbdown features the following weapons:

    Plasma Rifle x2
    SMG x4
    Spiker x4
    Brute Shot x2
    Spike grenade x4

    Due to the small nature of the map, most weapons would be unsuitable or too powerful to be used in the map.

    _________________________________________________

    Red Team Base
    [​IMG]

    A-Side
    [​IMG]

    Teleporters linking each base
    [​IMG]

    B-Side
    [​IMG]

    Blue team base (minus a flag)
    [​IMG]

    The base at a higher angle
    [​IMG]

    Another shot of the base, from above the entrance
    [​IMG]
    _________________________________________________

    Since there are limited spawning options due to the size of the map, it is possible (and likely) for players to spawn in the opposite team's base. While this makes games all the more frantic, it presents problems for games with larger teams. To alleviate this, Dumbdown V2 contains seperate spawn rooms for each player, which are linked by teleporters to their own base.

    Download Dumbdown Classic
    Download Dumbdown V2
     
    #1 Aye Mak Sicur, May 4, 2008
    Last edited: May 4, 2008
  2. Linubidix

    Linubidix Ancient
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    your screens aren't working
     
  3. BASED GOD

    BASED GOD Ancient
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    Try hosting with Photobucket or Imageshack..
     
  4. Aye Mak Sicur

    Aye Mak Sicur Ancient
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    Bah, so they ain't! I'll get rehosting those now.

    Edit: Done, the images are back.
     
    #4 Aye Mak Sicur, May 4, 2008
    Last edited: May 4, 2008
  5. Linubidix

    Linubidix Ancient
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    I cant really tell how this map is set out from your screens.
     
  6. Fly

    Fly Ancient
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    This looks OK, but I'm having a hard time figuring out the idea you were going for. You may want to consider more pics :)
     
  7. CaMOfo

    CaMOfo Ancient
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    Uhh the pictures don't really show the layout of your map.
    More pictures=more downloads
     
  8. Kronos

    Kronos Ancient
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    I had an idea like this before, but I didn't put too much work into it, it ended up too open. Anyway, try taking an overview screenshot with the roof deleted, maybe it will show your map better.
     
  9. AcidChris

    AcidChris Ancient
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    This looks kewl.
     
  10. Aye Mak Sicur

    Aye Mak Sicur Ancient
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    That's a good idea. I've been out all day, but I'll get working on that shortly.
     
  11. texturedlemur

    texturedlemur Ancient
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    What is the idea of the map??
     
  12. XxNAPALM FURYxX

    XxNAPALM FURYxX Ancient
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    i can't tell what the set up is, are the bases symetrical or waht are there more hallways where do the teles end up
     
  13. Aye Mak Sicur

    Aye Mak Sicur Ancient
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    I've updated the original post with new screenshots. To clarify, both bases are symmetrical, and the teleporters link directly from one base to the other. Sorry about the confusion!
     

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