Monastery My second attempt at a map, Monastery is an asymmetrical map, aesthetically styled as an ancient monastery, castle, mountain fortress, etc... built high atop one of reach's peaks. Due to budget constraints, the map is smaller in size, but very thought-out in terms of balance and gameplay. With multiple levels, pathways and routes to each area, the map plays much bigger than it may appear. the pictures: top of fortress guardwall, overlooking courtyard: great hall, just inside the front gate: overview of the main building exterior, from front: overview of courtyard area: back door along cliffside: upstairs walkway leading toward great hall: I'm a perfectionist. I'm OCD about details. If you see anything that needs improving, let me know. I've tried to make the map as playable and fun as possible while still maintaining the atmosphere. As i said, this is only my second map, I can always use more advice. Thanks.
I just took a stroll around the map and its done really well. I'll be keeping this map for sure when I play customs with friends =) I love the design, Awesome job =)