Remake Gephyrophobia

Discussion in 'Reach Competitive Maps' started by LuiginDaisy, Oct 6, 2010.

  1. LuiginDaisy

    LuiginDaisy Ancient
    Senior Member

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    It was said that it can't be done, but I did it. I made a 1:1 scale remake of Gephyrophobia from Halo 1 PC in Halo: Reach! I forged the map while playing Halo 1 on my PC right next to me. I measured the length of pathways by counting the number of seconds it takes for one to walk from point A to B. I added more spawn points to prevent spawnkilling. There will be no spawnpoints on the catwalks (just like in Halo 1), due to having most of the battles end up there with people camping behind the teleporters, when I added the spawnpoints there.

    Vehicles:
    Ghost x6
    Banshee x4
    Shade Turret x4

    Weapons:
    AR: x2
    Magnum x4
    Sniper x7
    Plasma Repeater x2
    Shotgun x5
    Needler x2
    Fuel Rod Gun x2
    Rocket Launcher x2

    Equipment and Powerups:
    Healthpacks x5
    Overshield x4
    Active Camo x1
    Frag Grenade x2
    Plasma Grenade x8

    Pros:
    -There are no “hiding spots” in the map.
    -All of the weapons and vehicles have the same clip/spawn time as they did in Halo 1.
    -The map is to scale with Halo 1.


    Cons:
    -Elites were unable to go through teleporters, so teleporter frames had to be removed.
    -Catwalks are slightly shorter.*
    -The level isn’t surrounded by a canyon.*
    -There are only 8 railings on the map.*
    -The middle of the bridge isn’t elevated on both sides.*
    * = Due to problems with the budget and not having enough items/money.

    The map went through lots of playtesting, including players trying to “break” the map. I received help with someone on the spawn points, and got the idea of using $10 flat rocks instead of the $50 decorative covers.

    Pics:

    [​IMG]

    Top view of the center

    [​IMG]

    Outside of red base

    [​IMG]

    Blue Base Catwalk and teleporters

    [​IMG]


    Action Scenes
    [​IMG]


    [​IMG]
     
  2. Toastman 500

    Toastman 500 Forerunner

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    Dude yes I loved this map from Halo CE. If your having trouble with budget try getting rid of lights or stuff. Anyway yeah this map is awesome you have my download. Oh and some one should totally remake Huge @$$
     
  3. LuiginDaisy

    LuiginDaisy Ancient
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    I got rid of a purple filter I wanted to have on the map, but money isn't the problem. I ran out of walls and blocks completely. I decided to keep the lights because I don't want people walking all the way to the wrong base.
     
  4. kgg533

    kgg533 Ancient
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    If i may make a suggestion, it looks like you might be using walls for the center column. If you were to get rid of at a least a portion of that piece would you be able to create the final raise in the bridge?
     
  5. LuiginDaisy

    LuiginDaisy Ancient
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    I'll need 3 on each side, to make that shape.
    ___
    / \

    I'm using 4 for the tower currently.
     
  6. Wood0236

    Wood0236 Forerunner

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    lol forge world in total is like a quarter of the size of that map it is just not possible
     
  7. LuiginDaisy

    LuiginDaisy Ancient
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    That, and the face that Hugeass, the map itself, wasn't that incredible. What made the map cool was the vehicles. We can't have Jets, Tachikomas, Scorpions, Longswords, or Pelicans in-game, so it would be pretty pointless to even make the map.
     
  8. cml259

    cml259 Forerunner

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    nice map i making the same one though, its good but mines gonna be huge
     

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