Boarding Action II - Alpha Build (Coming this Friday!)

Discussion in 'Halo and Forge Discussion' started by bertaki, Oct 4, 2010.

  1. bertaki

    bertaki Forerunner

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    First and foremost, hello. My name is Bertaki, but you're welcome to call me Taki (tah-key) for short. I'm new to the site (although, I have browsed and window shopped here plenty back during the Halo 3 days). Nevertheless, a formal introduction seemed appropriate, especially considering this will mark my first submission (albeit still only an Alpha build).

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    CLARIFICATIONS:

    Before I go any further, however, I felt the need to make two major clarifications. First and foremost, I want to extend major props and kudos to Evolved04, whose Boarding Action map is really what inspired me to give this a go.

    The second clarification that needs to be made is that this is NOT a brick-by-brick remake of the classic Boarding Action you love and remember. I wish it were, but alas it isn't. I would like to think, however, that it is quite close and, more importantly, seems to have the "feel." But I leave it for you to be the judge.

    WHAT'S DIFFERENT:

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    The first thing you will notice is that the bases are slightly further apart than Halo: CE's map. But not so far, however, to make it impossible to kill somebody with a DMR or pistol. This encompasses two key elements of gameplay:

    1. Player moment - I wanted to remain true to the original map's game flow. At the same time, however, I realized this is a new game with new elements that needed to be considered. In particular, players who know how to properly operate a jet pack can propel themselves from one side to the next, provided they watch their thrusters. The gap is far enough apart, however, that one false move or overextend thruster burn and you will plummet to your doom.

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    2. Falcons - Yes, I said Falcons. What sort of boarding party would not use some form of boarding craft? Well, certainly not your boarding party if you're playing on this map, that's for sure! To encourage players to utilize the lowest tier of each base, a Falcon landing pad has been erected for payload deployment and/or support fire. The downside to this, however, is that pilots must keep in mind that rockets now lock on to flying vehicles AND, as if that wasn't enough, there are plasma launchers located at each base. In other words, there are plenty of ways to clip your bird's wings. And once the Falcon is destroyed, you'll be without air support for the maximum-allowed respawn time.

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    The other thing that you will realize right out of the gate is that, while each base supports five levels, each tier is not an exact replica of the original map. You will see certain memorable landmarks (sniper nest, rocket room, etc.), but the layout itself has been altered indefinitely.

    All teleporters will take you to the exact place on the opposite base, save one on each base. On the fourth tier of each base, the teleporter closest to the Needler Rifle spawn will take player's to that base's fifth level, which houses the sniper perch and Grenade Launcher spawn (though, obviously, not in the same exact place).

    Finally, yes, the weapons have been changed up a bit. Nothing too drastic, though. DMRs, Needle Rifles, Sniper Rifles, Needlers, Pistols, Grenade Launchers, Plasma Launchers, Shotguns - they all made the cut. Primary gameplay will likely be DMR/Pistols, though. At least, that's what I've experienced so far.

    FEEDBACK:

    I'm curious about respawns. I'm still relatively new to forging and have found spawn placement to be the most confusing part of the process. If you playtest the level with friends, please let me know what works/doesn't work with spawns I've designated. This map is still in an Alpha stage, in my opinion, so there are bound to be bugs.

    I'm also curious about how the Falcons work with objective games like CTF. Do they enrich or hurt the overall experience?

    All other comments, suggestions are totally welcome! I'm curious to see what others think.

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    SUPPORTS:

    SLAYER - Red Team, Blue Team, Lone Wolves
    CTF - Normal CTF, Red and Blue Teams
    TERRITORIES? - Haven't decided yet if I will have time to incorporate into this build or not.

    DUE DATE: ALPHA BUILD RELEASES FRIDAY, OCTOBER 8, 2010 (BARRING ANY UNFORESEEN PROBLEMS)
     
  2. kingeedorah

    kingeedorah Forerunner

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    Looks amazing, I can't wait to try it out. If you need help testing, I'd be more than willing.
     
  3. sniperbait636

    sniperbait636 Forerunner

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    WOW this looks awesome I would love to test this I thought boarding action 1 was good this is just amazing great job!
     
  4. bertaki

    bertaki Forerunner

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    Well, I appreciate the initial votes of confidence, but let's hold judgement until after this thing has been publicly tested. Just because it looks good doesn't necessarily mean it will play well.

    That said, I have enjoyed running around in it with friends. So, fingers crossed!
     
  5. Nutduster

    Nutduster TCOJ
    Senior Member

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    Looks good, even though I always hated this map...
     
  6. bertaki

    bertaki Forerunner

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