Untitled/Sweet New Map

Discussion in 'Halo and Forge Discussion' started by kingeedorah, Oct 4, 2010.

  1. kingeedorah

    kingeedorah Forerunner

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    I've been gradually building this map over the last few weeks, and I finally have it in a state that I'm willing to start showing it off, although it still needs a few aesthetic touches (the walls are bland and boring) and some health packs. Spawns and weapons have been placed, but are not finalized (probably need to reduce/adjust power weapons), and other gametypes have yet to be set up.

    Also totally taking suggestions for a map name, since I suck at those.

    The original inspiration for this map was, of course, a Forerunner research facility, repurposed by the UNSC (visually), as well as Lockout/Guardian with a little bit of The Pit thrown in for good measure (playstyle). I may still attempt to convey the aesthetic inspiration with some scenery pieces, but the layout and playability comes first. It's intended for fast-paced 1v1 to 3v3 (maybe 4v4) Slayer, Team Slayer, Headhunter, Doubles, etc.

    And now, pictures! (Click to Super-Size)

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    Rockets spawn on the central platform, 1 extra clip, 60 second timer. Shotgun under Blue Room, 1 extra clip, 45 second timer. Other weapons in this screenshot: Plasma Repeater on elbow of ramp to blue room, DMR on walkway towards ramp and on Blue Room balcony, Magnum behind cover to left of Blue Room (possibly a health pack in this area soon as well), NR outside of Purple, Plasma Repeater and two stickies on top of purple.

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    Needle Rifle halfway up tall ramp in left of picture.

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    A Health Pack is probably going to go on this wall on the left. I'm at work, otherwise I'd add it right now.

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    Sniper Rifle spawn. 1 extra clip, 45 second respawn timer. Lift under purple to lightly guarded hole, can drop down (intentional), lift on top of purple launches you to Sniper.

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    Another view of Sniper spawn. Lift launches you into the room below Sniper.

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    Another Magnum on the elbow of this elevated walkway.

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    Window exposed to Blue/Purple walkway, sandbagged hole drops to Rockets.

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    Into the rabbit hole! Plasma pistol and two stickies visible behind me.



    I would very much appreciate anyone's comments/suggestions/criticisms, as my primary concern is that this map plays well.

    If anybody wants to take a look around for themselves, the pre-alpha build of this map can be found here.

    This map still needs a considerable amount of testing; if anybody thinks they might like to help, please send me a message here or a message/friend request to kingeedorah on LIVE. Anyone who assists with testing will recieve full credit when the map is released, and I will totally help you test yours/have your babies (as soon as I grow a uterus).
     
  2. gabotron15

    gabotron15 Ancient
    Senior Member

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    What special fx are you using on this awesome looking map dude?
     
  3. kingeedorah

    kingeedorah Forerunner

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    First, thanks for the compliment.

    I used Juicy and Next Gen together to give it a bit more vibrance, it seemed to make the differently colored areas a little more easily recognizable, and makes it feel a little less busy with all the different forge pieces (started to hit object limits in some categories), without making it look like a cartoon.

    That left the center area a little too dark for my liking, though, so I hid a white light underneath the rockets, inside the little platform.

    [Wish I could remember who I saw using the Juicy+NextGen combo first, pretty sure it was someone on here when I was lurking. If someone knows, I will gladly edit the OP.]
     
  4. gabotron15

    gabotron15 Ancient
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    Thanks for the reply, one more question, is your map located at the colliseum or ju just placed a few colliseum doors as the roof and floor?
     
  5. kingeedorah

    kingeedorah Forerunner

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    It's inside the coliseum, but a large portion of that has been blocked off with coliseum walls.

    There is, however, a helipad outside of the coliseum door. It's just for atmosphere, though, a one-way shield door prevents access.
     

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