Re:Feral

Discussion in 'Reach Competitive Maps' started by Nystai, Sep 29, 2010.

  1. Nystai

    Nystai Forerunner

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    Re:Feral

    A spiritual successor to a map I made in Halo 3. Designed to create healthy and competetive gameplay. Each base is simple yet defendable while being fair to both teams. Thought put into discouraging camping from "high ground" postitions.

    Blue Side
    [​IMG]
    Red Side
    [​IMG]
    Bird's Eye View
    [​IMG]
    Top Floor of a Team's Side
    [​IMG]
    Bottom Floor of a Team's Side
    [​IMG]

    Weapons:
    2 DMRs with 2 spare clips on 30sec respawn.
    2 DMRs with 1 spare clip on 75sec respawn.
    2 Needlers with 2 spare clips on 30sec respawn
    2 Needle Rifles with 2 spare clips on 30sec respawn.
    2 Magnums with 3 spare clips on 30sec respawn.
    2 Grenade Launchers with 5 spare clips on 75 sec respawn.
    2 Concussion Rifles with 1 spare clips on 45sec respawn.
    2 Plasma Pistols on 30sec respawn.
    2 Plasma Repeaters on 30sec respawn.
    2 Energy Swords on 120sec respawn.
    2 Sniper Rifles with 1 spare clip on 150sec respawn.
    2 Shotguns with 1 spare clip on 100sec respawn.
    2 Assault Rifles with 2 spare clips on 30sec respawn.
    2 Spartan Lasers on 125sec respawn.
    1 Rocket Launcher with 0 spare clips on 145sec respawn.
    1 Gravity Hammer on 150sec respawn.
    1 Plasma Rifle on 30sec respawn.
    1 Spiker with 2 spare clips on 30sec respawn.​

    Powerups:
    2 Active Camos on 130sec respawn.
    2 Overshields on 120sec respawn.​

    Vehicles:
    2 Mongooses on 45sec respawn.
    2 Shade Turrets on 60sec respawn.​
     
    #1 Nystai, Sep 29, 2010
    Last edited: Sep 29, 2010
  2. suffocation49

    suffocation49 Ancient
    Senior Member

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    Looks promising, ill probly play this on the weekend... I think that if the shades can see each other (which I assume) they may be the main focus of whoever gets there first, thus dramatically shifting the balance. Maybe put a big pretty thing to block the LoS
     
  3. Nystai

    Nystai Forerunner

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    There's a center complex/building that does indeed block the LoS to each other while also limiting the turret's overal LoS. It still works as a supressor and such, but there are multiple ways to avoid and get around them. Now if the opposing team gets control of your turret it may be an issue but I haven't had a large enough group to test that.
     
  4. delsigno

    delsigno Forerunner

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    Its so nice to see a map without overlapping textures, high level of craftsmanship there. Have only had a chance to play it on slayer and swat and had a pretty good time. The one thing I noticed is there is a hill floating in the air, on the center base and it kinda looks like someone is on the other side of the map when you look at it out of the corner of your eye. this is mainly an issue when playing swat.
     

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