Problem with Floors

Discussion in 'Halo and Forge Discussion' started by Zerosun, Oct 3, 2010.

  1. Zerosun

    Zerosun Ancient
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    It seems that after resetting a session in forge, the game reloads my map a bit differently. I make sure that the floors of my map are perfect. They are leveled and interlocked perfectly. Yet when i restart the game and work on it another day, i notice that some of the blocks move slightly. Is there a way to stop this?
     
  2. Ladnil

    Ladnil Ancient
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    Yes, the Sandbox wall problem is in Reach. It's just not as bad as before.

    Solution: Just learn to work with it.
     
  3. DMM White

    DMM White Ancient
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    Do you mean you merged everything by eye? Yeah, if you do that the game will still move all objects to the nearest available coordinate location when you save.

    Don't panic! When you nudge things you can only change positions by whole numbers, even though decimals are shown. I have a feeling that when you move it yourself then save and quit, the objects will be saved to the nearest 0.01.
    I guess the same goes for angles.

    Of course you can't check because as soon as you go to edit coordinates the object will move to the nearest whole coordinate!

    But its not the Sandbox Wall problem. Well, its caused by the same thing that caused the Sandbox Wall problem, but its different.

    The Sandbox Walls tear drop was at a very slight angle. When you aligned a wall perfectly, the tear drop would be out of alignment slightly. When you reloaded the map, the wall would be loaded using the tear drop which had automatically rotated itself to the nearest degree, which in turn rotates the wall which is now wonky.
     
  4. Ghinao

    Ghinao Forerunner

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    I have the same issue. I created an arena made out of coliseum walls, and I aligned every one using the "edit coordinates" function. When I load it up (either in Forge or a Custom game) the alignment is off enough to see through the cracks in the floor. I tried changing everything to "fixed" after it was all in position but that didn't help. If I turn on the 90 degree snap and grab the item it fixes itself. But then it just messes up again when I reload. So there's no fix for this at all?
     
  5. Angel of Grief

    Angel of Grief Forerunner

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    You can compensate by having the floors overlap a bit so that when the game does make them move, for whatever reason, the cracks do not also appear.
     
  6. Ghinao

    Ghinao Forerunner

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    Hehe..hadn't though of that. But then there's the tearing issue...hmm...
     
  7. Ladnil

    Ladnil Ancient
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    No, there is no fix. You just have to work with it so when it does rotate you don't get a crack.
     
  8. Ghinao

    Ghinao Forerunner

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    Ok...thanks for the input. Looks like I'll be overlapping as suggested above.
     
  9. Zerosun

    Zerosun Ancient
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    thanks for the replies. Ill try overlapping some of the floors and see how that turns out.
     

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