Treatment is an asymetrical map that is meant for small games. Weapons include: DMR-10 Sniper Rifle-1 Rocket Launcher-1 Shotgun-1 Plasma Pistol-1 Needler-2 Plasma Grenade-8 Atrium Lower Corridor Interior Stairwell Man Cannon 3rd Floor 2nd Floor Rocket is on the top corner! I really encourage slayer on this map it can get really crazy! Note: Rockets take 3 minutes to respawn for balancing issues.
i really like the feeling i get playing on this map. its completely different from any other forgeworld map ive played on so far. the lighting is phenominal
This looks like that map Close Quarters from firefight and campaign on ODST. Well the central lower part does.
So I really like your map, it has a great atmosphere to it. It has great aesthetics and utilizes a lot of jumping. One thing that I'm worried about is that you WAY to many weapons on this map. You have an over abundance of DMRs and Needle Rifles as well as clumping of the power weapons. I think you should remove some of the weapons, get rid of the plasma pistol right by the shotgun and perhaps move the rocks to right under the sniper to put a little more balance to the map. Also there are a few objective pieces still on the map that can be hidden by switching the game specific slot to "true."
Crap! I thought I fixed that. I have already made a new map that I think will address the problems I had with both Treatment and Hillcrest. It will be uploaded later on.