Zemrail

Discussion in 'Reach Competitive Maps' started by S7EALTHY, Sep 30, 2010.

  1. S7EALTHY

    S7EALTHY Forerunner

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    2-8 players,Made for 2v2 and 4v4 Red vs Blue Gametypes.
    The Map is small and symmetrical, and very easy to adept too.
    This is my first sky map,so hopefully you guys like it!

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    #1 S7EALTHY, Sep 30, 2010
    Last edited: Oct 1, 2010
  2. Dulden

    Dulden Forerunner
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    Add a weapon list or have some screenshots of the power weapons, also out some screenshots of some of the areas/rooms. You should have at least half our budget so should add some more things like cover or something. But overall it looks pretty good, very clean. But there's still a lot of room for improvement. Even if it's little details, they can make a difference. Ill test it see how good it is.
     
  3. MONKEYDEATH3730

    MONKEYDEATH3730 Ancient
    Senior Member

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    I agree with Dulden.

    When you have a giant budget like that left-over, you say to yourself "Lok aht al mi moniezz!! Wat can I du wit it??"

    My personal suggestion is to build a giant pillar of rocks pertruding somewhere, because rocks are awesome.

    Just make the map unique and stand out, otherwise it's just another symmetrical map.
     
  4. S7EALTHY

    S7EALTHY Forerunner

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    well after i finished making the map i was going to make it look like you were in i city, and you were fighting on railings to each building,but i built the map so far from the ground i really didn't have that many pieces i wanted to build the structures with. I didn't want to put a massive amount of time going into detail and not knowing if anybody would even like the map when i finally finished it.in my opinion the map is unique because i built the map from scratch without any ideas before hand. My goal was to build a symmetrical competitive map in the sky that also had the risk of falling off to your death.I think i accomplished my goal regardless of the amount of detail i put into it. Yes i have a lot of budget left over, but in my opinion the more unnecessary detail you have in a map the more sloppy it looks.
     

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