Seriously forgers, that crap is getting old. Where did all the creativity go? You and your kill ball + Pinnacle piece (thing that's suppose to spin) is getting overused...I see it on every other map, nor does it even look cool and was a stale idea to begin with. Good day. Example:
For starters i don't even know what your talking about, and also i haven't really seen killballs used at all.
Is it affecting the way you play the game in a bad way? I mean honestly, unless its hurting your eyes to look at, or screwing with gameplay, quit whining.
Honestly, i agree with Tycho. The thing is bland, uninteresting, and hardly fits into any map, be it sattelite antenna or support beam or containment, it's thin structure doesn't really aid many maps, and the angular slopes don't even accent the Ball inside. Aside from all that, to me it just screams "I like kill balls, so ima put one in my map" instead of it serving any decent purpose.
i haven't seen any of theses maps, but it doesn't really worry me at all, it doesen't affect gameplay at all. Who ever the creators are on these maps, they obviously wanted to put it there. so stop complaining.
it reminds me of spiderman 2 Yay just let people do what they want in their maps, you do what you want in yours.
Just for the record, I have only used those Ascension spires on one of my maps, which were more decoration that anything and I ended up removing them because they looked out of place. Give it some time and everyone will move on to some other new feature which is easy to Forge (something like teleporter frame links, I've seen a few of those)
Why are you complaining about kill balls? It doesn't make the map play badly, unless you have a turtle beach then you can here the annoy fizzing all over the map (i don't know if its in Reach). Most maps just have a kill ball in them to say, "I have a kill ball, screw you guys" On picture 2 in the huge column though the kill ball compliments the structure it is in greatly, meaning you couldn't have one without the other.
I hate to do this to all the nay sayers but I whole-hartedly agree with OP. I was either about to post this same gripe or about to slander on some people that did it.
How about we just all agree to stop posting maps that contain no evidence of planning or original thought? I understand that building bad maps is how people learn, but just taking stupid **** like the pinnacle thing + kill ball and sticking it in your maps to look cool is not going to cut it.
I'm not complaining about the kill ball, I'm complaining about lack of creativity and originality. But anyway.
Damn, there goes my idea for a map made entirely of kill balls and pinnacle pieces. Just kidding. Expect cliche's like this to develop. The kill ball + pinnacle pieces thing will eventually be replaced by another cliche', which will eventually be replaced by another. Guessing by the sales numbers, Halo: Reach has sold a few million copies. That's a LOT of people. Assuming about 10% of them are actively Forging, that's still probably over 200,000 people. Suppose we plot Forging ability on a typical bell curve: 0.2% Extremely Below Average 2.2% Far Below Average 13.6% Below Average 34% Average to Slightly Below Average 34% Average to Slightly Above Average 13.6% Above Average 2.2% Far Above Average 0.2% Extremely Above Average Consider the majority of Forgers are not professional game designers, so the standard for what counts as "average" is well below the standard for the professionally designed maps that ship with the game. The people working in the industry are to the extreme right of the bell curve in the Far or Extremely Above Average range. Out of the 200,000 or so that are actively forging, you've got about 80%, or 160,000 that are creating average or below average maps. A lot of these people are going to have average to below average creativity which means you'll see a LOT more imitation than innovation. Since the percentage of Forgers who are Far to Extremely Above Average are much, much lower than the ones that are average and below, you're not going to see as much innovation. Whenever you do see innovation from them it will very quickly be imitated by the much larger number of average to below average forgers. To make matters worse, the already small minority of above average Forgers are more likely to have a longer development time for their maps because they have higher standards for their own work and will spend a lot of time testing and revising, while the huge majority of average to below average Forgers are more likely to just rush things out because they have lower standards and less appreciation for or understanding of the need to test, revise, test, revise, until a map is really ready to be released. So get used to the kill ball + pinnacle piece for a while. Expect to have to get used to another Forge cliche' after that. In general, get used to sifting through hundreds of turds to find the rare diamond. Fortunately, there are places like this that help people learn to develop diamonds instead of turds, but I have a feeling most of the people who seek these kind of forums out are already on the high end of the bell curve.
I was going to laugh at the OP and say he's being ridiculous. Then I remembered I am guilty as well. Point taken, OP. Point taken.
lulz the 2nd one is mah map xd and + mine serves a perpus its the core of the elites witch gives power to there home base duh!
That is a very expensive aesthetic piece. 100$ a pop. No thanks. On another note, the title of this thread makes little sense. You are essentially stating 2 + 2 = verb. Pinnacle piece + Kill Ball = STOP sounds like you came up with a way to create a stop sign aesthetic piece which IMO would have been a lot more interesting than this back and forth *****-fest. Yes I'm a mathematics ****. sue me.