Force-spawn.. help!

Discussion in 'Halo and Forge Discussion' started by Monolith, Oct 1, 2010.

  1. Monolith

    Monolith Ancient
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    Does anyone know why I can't force-spawn a couple of walls? I put them on "none" respawn and now I can't force-spawn them back.. help?

    EDIT: okay lol, I found out I didn't save it like that... but still, it'd be nice to know a cure if it happens in the future... so I'm still open to comments
     
    #1 Monolith, Oct 1, 2010
    Last edited: Oct 1, 2010
  2. cj822

    cj822 Ancient
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    if you put the respawn time to "none" you will lose the object after starting a new round or leaving forge. you will lose that object permanently.. dont know why though, cause in halo 3 you couldnt do that.. Bungie had rules set in place where you couldnt have it set to Start Spawn"False" and Respawn to "Never" .. but now you can, its odd
     
  3. Monolith

    Monolith Ancient
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    Yeah, H3 actually stopped you from losing objects permanently. Sucks that Reach doesn't do it
     
  4. qqMikeL

    qqMikeL Forerunner

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    another thing to be careful of is dropping items in the water. they will be out of reach and the only way to get rid of it is to delete all of them from the tools menu... so if u have any others on the map u have to replace them
     
  5. Jooder492

    Jooder492 Ancient
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    isnt there a way to set the runtime min to the runtime max? or is that only work in H3? i haven't tested it yet but it was a idea :/
     
  6. Monolith

    Monolith Ancient
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    Yeah, that's what I mean by force-spawning them. Sadly, it doesn't work if the object is set at "none" respawn. It works if it's set at 180 or something, though.
    Thanks for the heads up. I'll make sure not to drop stuff in the water lol.

    Seems really stupid that they don't just automatically delete down there >.>

    Maybe Bungie's trying to imply something...
     

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