Firefight Pro

Discussion in 'Reach Gametypes' started by Kosmik Volfe, Sep 28, 2010.

  1. Kosmik Volfe

    Kosmik Volfe Forerunner

    Messages:
    51
    Likes Received:
    0
    This firefight variant is for the best of the best firefight players. It is recommended to play this variant on Heroic to get the full effect. If you have the guts you can try this bad boy on Legendary and watch in awe at how fearsome the enemies are. On a side note there is no wave limit.

    Here is an updated version of Firefight Pro called "Firefight Pro V3"
    Bungie.net : Halo Reach : File Details

    Firefight Pro V3 Settings

    Spartan Loadouts:
    Jet Pack [Rocket Launcher/Assault Rifle]
    Sprint [DMR/Magnum]
    Armor Lock [Shotgun/Assault Rifle]
    Active Camo [Sniper Rifle/Magnum]
    Drop Shield [Assault Rifle/DMR]


    Red Skull: Enemies excel in luck, sight, and hearing.


    Blue Skull: Spartans have 90% resistance and shield/health recharge. Increases the enemies damage modifier and resistance to 110%.


    Yellow: Spartans gain 1.5X overshields. Increases the enemies damage modifier and resistance to 150%. Enemies have 'Marksman' accuracy.


    First Initial Wave: Grunts, Jackal Patrol, Skirmisher Infantry
    Main Wave: Grunts, Jackal Snipers, Skirmishers, Brute Tactical, Brute Chieftains
    Boss Wave: Elite Strike Team, Elite Generals, Hunter Tactical
    Skulls: Red, Catch, Tough Luck

    Second Initial Wave: Grunts, Jackal Snipers, Elite Infantry
    Main Wave: Grunts, Jackal Snipers, Skirmisher Patrol, Elite Tactical, Elite Spec Ops
    Boss Wave:
    Elite Strike Team, Elite Generals, Hunter Strike Team
    Skulls: Blue, Mythic, Catch, Tough Luck, Cloud
    Third Initial Wave: Grunts, Jackal Snipers, Elite Tactical
    Main Wave: Grunts, Jackal Snipers, Skirmisher Infantry, Heretics, Heretic Snipers
    Boss Wave:
    Elite Strike Team, Elite Generals, Hunter Kill Team

    Skulls: Yellow, Mythic, Catch, Famine, Tough Luck, Cloud, Tilt

    When you download this game type post your high score so you can see how you compare against other people. You must include a video of your attempt from the game type for verification of your score.

    Firefight Pro Leaderboards
     
    #1 Kosmik Volfe, Sep 28, 2010
    Last edited: Oct 5, 2010
  2. serumembryo

    serumembryo Forerunner

    Messages:
    978
    Likes Received:
    1
    Dude, I really dont understand you. Its like posting a Slayer gametype without guns, then call it "Pro". Why do people need to download this when they could just add a skull? If you want someone to download this, or even care to post a high score, you need to convince us. BTW welcome to forgehub.
     
  3. Kosmik Volfe

    Kosmik Volfe Forerunner

    Messages:
    51
    Likes Received:
    0
    If you want to be convinced then try to see if you can face the greatest enemies in the game. By this I mean I didn't just put all the toughest enemies and give them massive damage. I made the game type where you gradually fight tougher enemies.

    Trust me this firefight variant is really tough even on normal. No I did not just add a skull, as the waves get higher more skulls will be put on just like the original firefight which is something I wanted to replicate except make it harder. It is recommended to play this in co-op if you want to survive. I would also appreciate game play feedback, should it be harder or what I can improve on. Do you think I should add more skulls or the blue and yellow skull with custom settings
     
    #3 Kosmik Volfe, Sep 28, 2010
    Last edited: Sep 29, 2010
  4. Zow Jr

    Zow Jr Forerunner

    Messages:
    589
    Likes Received:
    0
    Ok, but what weapons and AA's do you start out with? or is it all normal?
     
  5. Kosmik Volfe

    Kosmik Volfe Forerunner

    Messages:
    51
    Likes Received:
    0
    Yes it is normal weapons but there are loadouts you can pick from. I have made a revision of the variant and changed up a couple things.
     
    #5 Kosmik Volfe, Sep 29, 2010
    Last edited: Sep 29, 2010
  6. Zow Jr

    Zow Jr Forerunner

    Messages:
    589
    Likes Received:
    0
    K put it in the OP and we all good. I will Dl to see how it plays.
     
  7. Kosmik Volfe

    Kosmik Volfe Forerunner

    Messages:
    51
    Likes Received:
    0
    Be sure to download the new version, I added in hunters in the boss waves.
     
  8. Neoshadow

    Neoshadow Forerunner
    Senior Member

    Messages:
    2,089
    Likes Received:
    0
    Yeah this gamemode doesnt do much. Its pretty much normal FF, but the spartans are a bit overpowered. Jetpack/Rockets doesnt work well, and Id hardly call this "Pro". Normal FF is more challenging.
     
  9. Kosmik Volfe

    Kosmik Volfe Forerunner

    Messages:
    51
    Likes Received:
    0
    Neoshadow thanks for the feedback, what can I improve on to make it better? What difficulty did you play on? Should I just let them only have 1.5 overshields? I need some advice so I can make it better because I want to get this on matchmaking.

    Edit: I made some changes to the loadouts. I

    Jet Pack [Rocket Launcher/Assault Rifle]
    Sprint [DMR/Magnum]
    Armor Lock [Shotgun/Assault Rifle]
    Active Camo [Sniper Rifle/Magnum]
    Drop Shield [Assault Rifle/DMR]


    Also the custom skulls remain the same except blue and yellow have 1.5 overshields. However the yellow skull makes you have 90% damage resistance and shield/health recharge. Oh I forgot to mention the blue skull now makes the enemies throw grenades like crazy and there is a 45 minute time limit. Oh my god I didn't know I had accidentally gave spartans 2x overshields.

    I would like to know if it would be better if spartans didn't any overshields but instead loss more resistance and recharge. For example blue would make everything have 90% then yellow would have 50%.
     
    #9 Kosmik Volfe, Oct 3, 2010
    Last edited: Oct 3, 2010

Share This Page