UNSC Airfield

Discussion in 'Reach Competitive Maps' started by Solid Bop, Sep 30, 2010.

  1. Solid Bop

    Solid Bop Ancient
    Senior Member

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    [​IMG]
    Overview of the map
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    A hallway underneath the maindeck thats brings you to the otherside of the map.
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    Same hallways as above, but seen from outside.
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    View from inside the building in the middle ofmap which i call the Viewing Station.
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    Hallway between Viewingstation and the building next to it. Shotgun can be found here
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    Building next to viewing station.


    UNSC Airfield is an airfield build on a platform on the water.
    It's a pretty big map so playing with 8 or more players would be best.
    Both red and blue team have a Banshee at their starting point and a sniper rifle
    (kinda like valhalla in Halo3) There is a halway (as shown in pictures) underneath the main deck that leads from starting point red to starting point blue (or atleast very close by). theres also a hole in the roof at the middle of that same hallway so players can jump in halfway. Watch the Video on bottem of this post for a better detailed walkthrough of the map!

    Vehicles:

    2x Banshee

    Weapons:

    6x DMR
    4x Assault Rifle
    1x Shotgun
    1x Spartan Laser
    1x Rocket Launcher
    2x Sniper Rifle
    4x Magnum
    2x Needler
    4x Needle Rifle
    2x Plasma Pistol
    4x Plasma Repeater
    10x Plasma Grenade
    10x Frag Grenade

    Video:

    YouTube - Halo Reach Forged Map: UNSC AIRFIELD - Made By: Solid Bop
     
    #1 Solid Bop, Sep 30, 2010
    Last edited: Sep 30, 2010
  2. serumembryo

    serumembryo Forerunner

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    One of the better maps of Reach. I think the banshee can be to overpowered, but you did say that this was a pretty big map, so I have to try it out. My favorite aesthetic part of the map is strangely the most un-necessary. It is those structures that hold up the air field. To keep its realism, you put those there. Please tell me you put a return to battle field somewhere when flying the banshee.
     
  3. Solid Bop

    Solid Bop Ancient
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    yeah i used a safezone, if you fly to far away it will say return to battle.
     
  4. II6clique jxIxj

    II6clique jxIxj Ancient
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    Yes, very impressive. I was skeptical when looking at the pictures but once I saw the video I was wowed. You did a really good job at making it a believable environment. Just a couple of things, did you make a return to battlefield barrier? Because without a barrier, the banshee can just fly anywhere. Where do the teams spawn and where does the splaser spawn? Because that plays a big roll in balance. And last thing, you should color the pieces blue and red so that people always have a feel of where they are on the map. Good job man, the underground tunnel is my favorite part.
     
  5. Solid Bop

    Solid Bop Ancient
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    Thank you, yes i must admid the video shows the map allot better. I did make a return to battlefield barrier, you cant reach any of the other islands, so flying in the banshee has a limited range of how far you can get away fromt he map itself. both teams spawns near each banshee, the splaser is somehow in the middle, if i did it right (dont know enought people to have a good testrun) it should take both teams quite as long to reach it, if not then the one who gets there first is in good shooting range for the opposing team (also both teams can get a sniper from start pretty fast so getting the laser in the open at start can be tough). I also thought about giving it red and blue colors but imho i dont really like it, imo its ugly to use all different colors of buildingblocks and kinda kills the theme but maybe thats just me. also the map aint symetical (probly spelled that wrong :p) so it has some points you can recognize.
     

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