This is my first map post so please bear with me... This is an invasion map built for large parties of at least 10. The Spartans are on the attack in a three stage objective. Firstly they must activate the bridge that connects the two landscapes together. Once this is done they must blow a path through the cliff wall to reach the enemy base. The final objective is to retrieve the data core from the Sanghelli base and return it to a landing pad for pick-up. Pics and other details below... Spartan Initial spawn. Sanghelli Initial spawn. Bridge Terminal A Bridge Terminal B (only one terminal need be aquired...) Once one of the terminals have been accessed the bridge will extend. Now that Phase 2 has started the UNSC have granted the Spartans a warthog equipped with rockets and numerous weapons spawns whilst the covenant have been equip with a banshee and ghost. Once the bridge has extended the bomb will spawn at it's centre. Which must be taken to the hidden path here: so that... yeah Now Phase three sets in, Spartans gain a default warthog and a falcon whilst the covenant gain an extra banshee and a revenant. Now it's just a mad dash to the enemy base, grab the core located up top, and bring it back. As you will probably notice the map(and game-type) may need some tweaking and I will happily take constructive criticism, tips and suggestions.
seems very nice. i was also planning on making a bridge but a forerunner energy one like in halo one on the second level. And i want to make a bomb in invasion but i dont know how??
wether an objective is a bomb or a flag is not specified in the forge. it is done in the gametype. this is why every invasion map requires is own unique varient.