A classic Remake of the Game Stalker You and a team of wounded Spartans have been commanded to search a near by facility on the planet Onyx, The area known as Zone 67.They close in on the location wearing their Mark II SPI Armor.Its like nothing the Spartans have seen before.The leader Tom leads the voyage behind him Mark and Lucy.The rest keep guard outside.As they searched through the dense cave only to realize that they had gotten lost.The walls repeated them selves and the exit was no wear to be seen.A figure lurked through the shadows.They entered into a room were it shined Bright green.ARRRGGGGHHHH Mark screamed,a "Ghost Of Onyx" had emerged,a monstrous figure.The team shot wildly,they stopped to see it had faded away.Tom and Lucy back to back.Will they survive with limited ammo... A little story line I created for this map from the Halo Novel 'Ghost of Onyx'. The level consists of a symmetrical room where you can easily get lost in without company.The 'stalker' spawns in the middle and trys to kill all the spartans. Note.This is my first proper map on Halo Reach and im only 13 so be considerate. Some shots...... The layout... A inside view of the many corridors and walls... Have Fun Stalking..... Please send any bugs that you found to my Forge Hub profile or my XBL Gamertag: Gamertag: Mindless Raider
I like this map! Downloaded the map half an hour ago, played it with my friends. There are no real hide and camp spots on this map, which I like, and also helps to make it a faster game after more of your teammates die off. Bug: if infected is killed the game can sometimes continue, and survivors are forced to kill each other. Fix that and it's perfect.
You're probably talking about what happens when a person joins in the middle of the round, and is then infected and will keep on respawning. This bug existed in Halo 3 and Bungie didn't fix it for Reach.
Its a great map, but theres a serious problem within the gametype. Every time the zombie is killed, the game continues. Its pretty annoying, and Id suggest fixing it. The map itself however is great.
im just thinking by the size of the walls, have you tested if its escapeable? other than that looks like some good solid gameplay =)
The problem isn't with the gametype, but with what bungie did with infection. I think they forgot about that death of zombie with no lives problem. It is in every gametype where the zombie can be killed off. duck hunt, predator, clay shooting, and many others...