Remake Chilled Storage

Discussion in 'Reach Competitive Maps' started by Whoopage, Sep 28, 2010.

  1. Whoopage

    Whoopage Forerunner

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    Chilled Storage
    By : Whoopage

    A remake of Cold Storage (and of course reminiscent of Chill Out). I believe all the weapon placements are in the correct areas. As are the power-ups. I tried to make it as accurate as possible.

    UPDATED: I had forgotten to set the respawn times of the powerups to the correct length. This has been corrected - either download below or Title Download link is update as well.

    Download HERE


    Please critique and let me know what you all think!

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    #1 Whoopage, Sep 28, 2010
    Last edited: Oct 9, 2010
  2. FOUND3RofDOOM

    FOUND3RofDOOM Ancient
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    Nice remake, looks great ascetically, but is that main jump easy/possible to make from both sides?

    It almost looks like a one-way jump here. Was that intentional?

    Edit: Also, what game types is it set up for?
     
    #2 FOUND3RofDOOM, Sep 28, 2010
    Last edited: Sep 28, 2010
  3. Whoopage

    Whoopage Forerunner

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    Easily make-able both ways.

    Added after 2 Days 23 Hours:

    The gametypes are listed in the original post:

     
    #3 Whoopage, Oct 1, 2010
    Last edited: Oct 1, 2010
  4. Spicy Forges

    Spicy Forges Ancient
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    I was going to give a remake of cold storage a go but decided not to. This map looks pretty good. Looks quite accurate, however, aesthetically its not very pleasing. What I think you should do is go back and now aesthetic it all up. You've got the basic layout which looks great so now you just need to add on/change objects around to make it look better.
     
  5. Whoopage

    Whoopage Forerunner

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    Thanks for the input, I'll see what I can do. Do you have any specifics about the map that bother you, 'aesthetic-wise?'

    What do you find least appealing about it?

    Thanks again, hope everyone is enjoying the remake!
     
  6. Redpill

    Redpill Ancient
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    For some reason those crates in that tele room bother the hell out of me. They just feel out of place. Also, try spicing it up a bit, perhaps put some designs into the walls. The lighting looks great, but everything else just seems so plain
     
  7. Whoopage

    Whoopage Forerunner

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    Not sure which room you mean by 'tele room.' I'm assuming the room with the teleporter to the high ramp?

    I put the crate in there to assist with the jump onto the ramp (like you were able to do in H3 - in fact, that is what all the crates in all the rooms are for), otherwise it would not be possible with regular Reach physics.

    I'll see what I can do to spice things up.
     

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