Helios

Discussion in 'Reach Competitive Maps' started by VortexContinuum, Sep 27, 2010.

  1. VortexContinuum

    VortexContinuum Forerunner

    Messages:
    6
    Likes Received:
    0
    For my second contribution to Forgehub I thought I'd make a symmetrical map, and I'm pretty happy with Helios. Here are some screenshots of the map from different angles:

    Bird's eye view-
    [​IMG]

    Part of internal component-
    [​IMG]

    Overview-
    [​IMG]

    DMR x2
    NR x2
    Magnum x2
    Sniper x1
    Rocket x1
    Focus rifle x2

    The concept behind the map is to be a series of connected platforms on different elevations. This gives the effect that you can rarely ever have a complete height advantage over your opponent, especially in Free for All modes. The name Helios is of course a reference to the god of the sun, chosen because the upper angle sort of looks like a star. If you see any problems please let me know.

    -Vortex
     
    #1 VortexContinuum, Sep 27, 2010
    Last edited: Sep 27, 2010
  2. Exile

    Exile Forerunner

    Messages:
    167
    Likes Received:
    0
    Looks like a map with alot of potential for FFA and even team slayer games.
    BUT!!
    Lower the kill zone below the map, place a soft kill zone and i suggest you add some more railings to the map, there are many bridges and corners without railings and its quite annoying to fall off a map while shooting at someone.
     
  3. VortexContinuum

    VortexContinuum Forerunner

    Messages:
    6
    Likes Received:
    0
    I put that killzone down there to prevent people from jetpacking around, but I guess it could be explored as an additional platforming element for those who pick that ability.
     
  4. brentdent

    brentdent Forerunner

    Messages:
    4
    Likes Received:
    0
    good

    i did not play it but i checked it out in forge and it looks good.
     

Share This Page