For my second contribution to Forgehub I thought I'd make a symmetrical map, and I'm pretty happy with Helios. Here are some screenshots of the map from different angles: Bird's eye view- Part of internal component- Overview- DMR x2 NR x2 Magnum x2 Sniper x1 Rocket x1 Focus rifle x2 The concept behind the map is to be a series of connected platforms on different elevations. This gives the effect that you can rarely ever have a complete height advantage over your opponent, especially in Free for All modes. The name Helios is of course a reference to the god of the sun, chosen because the upper angle sort of looks like a star. If you see any problems please let me know. -Vortex
Looks like a map with alot of potential for FFA and even team slayer games. BUT!! Lower the kill zone below the map, place a soft kill zone and i suggest you add some more railings to the map, there are many bridges and corners without railings and its quite annoying to fall off a map while shooting at someone.
I put that killzone down there to prevent people from jetpacking around, but I guess it could be explored as an additional platforming element for those who pick that ability.