Glitch with advanced forging?

Discussion in 'Halo and Forge Discussion' started by VergilPrime, Sep 25, 2010.

  1. VergilPrime

    VergilPrime Forerunner

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    The problem im having encompasses Spawn Sequence, Minimums and Maximums. I dont know if this is a glitch or if i just fail to comprehend the new system.

    Heres what I was trying to accomplish:

    Sort of a combination lock. YOu have to find and destroy 2 ghosts in 180 seconds in order to spawn a third ghose that allows you to get through a vehic only portal. The time limit is when a wall apears, blocking off the third ghost's spawn point.

    I set the first ghost to sequence 1. It spawns at start, and 30 seconds after destruction.

    The second ghost is set to spawn 180 seconds in, because as it turns out, seting the timer to "never" negates any ability to spawn that object using minimum. I think thats the first bad thing i ran into in this course of events.

    I set the second ghost to sequence 2, do not spawn at start. Same with the third, which is the important one, as its the only way through the teleport.

    The problems i have run into are, the second ghost seems to take an act of god or congress to spawn. Even if I change the minimum from 1 to 2, the third ghost will spawn, not the second. The only way the second ghost pops up is if the timer is reached, or I set minimum to 3. Both of these completely destroy my combination lock.

    On top of that, it seems destroying the first ghost will not trigger the next one to pop up even with a minimum set. Im starting to wonder if the minimum works at all.

    fourth problem is that maximums dont work at all. You cant set the maximum to anything more or less then how many are on tha map. So you can't for instance, make the maximum 1 to prevent all 3 ghosties from spawning at the start.

    Someone tell me if I did something wrong?


    Summary:
    Max doesnt work at all
    Min doesnt work hardly at all
    Spawn sequence doesnt work at all
    Setting spawn time to "never" prevents an object from spawning by any other method.
    • 09.25.2010 5:11 AM PDT
     
  2. VergilPrime

    VergilPrime Forerunner

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    on a seperate note, if theres a maximum set and objects still have specific spawn times, say you put in 3 walls, set max to 2 and one doesnt spawn at start, well then when the third one does spawn, the first should dissapear. That would create doors that open and close with time.
     
  3. fencerman333

    fencerman333 Ancient
    Senior Member

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    i wouldnt know how to help you, but next time don't double post, just edit the original
     
  4. CombatGam3r

    CombatGam3r Ancient
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    You said that both Ghosts need to be destroyed in 180 seconds to spawn a third one. Then you said your 2nd Ghost doesn't spawn until 180 seconds.

    I'm not following your method here.
     
  5. killllllll11488

    killllllll11488 Ancient
    Senior Member

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    He wants the people to destroy the first, that would make the second spawn if the max/min/sequence worked, but it doesn't.
    I think thats what he means.
     
  6. VergilPrime

    VergilPrime Forerunner

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    Ok, lets see...

    The idea is, you destroy ghost 1 to make ghost 2 pop up. You destroy ghost 2 to make 3 pop up. The only reason i set the timer to 180 seconds is because if it spawns on its own, it ruins the plan. If you set it to never spawn, it wont spawn no matter what (stupid) I could make it spawn sooner, but theres no real point.180 is the max spawn time. No other option there.

    I placed a wall that appears at 180 seconds that blocks in the third ghost to coincide with the inevitable placement of both ghosts 2 and 3 due to the unavoidable 180 second spawn for both of them. This way, you cant just wait for the ghost to spawn and use it to go through the teleport.

    the first objective is to make ghost number 3 appear BEFORE the 180 second wall. You have 3 minutes to destroy the other ghosts which would trigger the last ones spawn.

    The failure is, that destroying the first ghost does not cause the second ghost to spawn like it would have in Halo 3. You still have to wait for the 180 seconds. This is messed up.

    Also, the game doesnt seem to just ignore the spawn order, it acts in spite of it. 11 tests prove that if FORCED, the game will spawn the third ghost before the second ghost. I forced it by setting the minimum ghosts from 1 to 2, forcing the game to spawn another one. It always does number 3. It never spawns number 2 like it should.
     
  7. VergilPrime

    VergilPrime Forerunner

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    Has anyone else figured this out yet? Is it a glitch? Is the system buggered? Someone say something.
     
  8. Em0srawk

    Em0srawk Forerunner

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    Aren't spawn sequences to do with gametypes like invasion and stuff? That mean that on the first phase the first ghost will spawn, on the second phase the next ghost will spawn - just my guess.
     
  9. VergilPrime

    VergilPrime Forerunner

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    thats an interesting thought, I dont know anything about invasion because I cant play online. Can anyone confirm?
     
  10. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Vergil, I recommend setting the second ghosts spawn times to 60s (as a fail safe).
    Then set the runtime-minimum to 1.

    For the spawn sequence, set ghosts 1 & 2 to = 1.
    The 3rd ghost, set to spawn seqence = 2.

    Ghost 1 Properties:
    Spawn at Start: TRUE
    Respawn time: NEVER

    Ghost 2 Properties:
    Spawn at Start: FALSE
    Respawn time: 60

    Ghost 3 Propterties:
    Spawn at Start: FALSE
    Respawn Time: 180

    Wall Properties:
    Spawn at Start: FALSE
    Respawn Time: 179

    The above settings should work. Ghost 2, should have a lower respawn time than Ghost 3. The spawn sequence tends to be overridden by run-time minimum's and as far as i'm aware they act on the closest spawn time. Any more problems with it, pm me.
     
    #10 Stevo, Sep 27, 2010
    Last edited: Sep 27, 2010
  11. VergilPrime

    VergilPrime Forerunner

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    Thanks, ill be trying that. Ill let you know if it works.
     

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