Bull Fighting On Rodeo! The 2552 rodeo is here! As the UNSC participants take their stand against the “bulls”, which are actually the zombie’s choice of a revenant, warthog, or ghost, they fight back with random weapons! You might get lucky and get a hammer to knock the bull away, or a plasma pistol to stun the bull, or you might be unlucky enough to get an assault rifle, which does NO damage to the bull! Yes, you heard me, the bull is invincible. So how do you win? You be the last man standing, that’s how. It’s a fun mini game from halo 3 that I recreated into this game, and I want to share it with the community. IMPORTANT NOTES: · The only way humans die is by getting splattered by the zombie if you play the game correctly. · Last man gets 2 points and you get an additional 5 points if you can survive the full 3 minutes. · Humans can choose from Sprint, Evade, Armor Lock, Hologram, or Camo to defend from the bull. · Made by me, Squidkake, with help from SolaceBuster! · There aren’t many pics because the map is wide open, and there isn’t much to it. DON’T COMPLAIN ABOUT THE FACT THAT IT’S WIDE OPEN! That’s the point. Humans have NO access to vehicles. Tell me if any changed needed to be made. Thanks in advance!
The map is too open. No, not really, I actually read the post. Anyway, It's understandable that it's open, but it could still use some touching up. The first picture - Why the random window collosium? Keep it consistent. The structure in the second picture looks nice, but I think that the entire arena should be rounded. That way a human can't camp in a corner where it's harder to be splattered. Touch this up with some more aesthetics and I'll download it. Just a few other things: 1. Are the armor abilities unlimited? 2. Do humans respawn as zombies? 3. The canvas map for this is Boardwalk? 4. Is indestructible vehicles on?
If indestructible vehicles are not on the armor lock from the humans will destroy them also take evade off its to hard to catch them cause the ability reloads before the ghost has time to turn around and splatter them.
I'd recommend it making it a somewhat circular stage. It would be much smoother for the zombie to splatter someone who sticks to the walls.