Rendered 3D Model of a Reach Forge Block

Discussion in 'Off Topic' started by Deckx, Sep 26, 2010.

  1. Deckx

    Deckx Ancient
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    [​IMG]

    I created this to use as my avatar!

    I started by recording video of the top, side and bottom of a 1x1 block.
    I took snapshots of the video to get some images with the textures I needed.
    In photoshop I did some very simple cutting up of the images and laid them out on a 1024x1024 that I divided into 4 sections real quick.
    [​IMG]



    Then I went ahead and created the 3d model and animated it!

    [​IMG]


    I rendered out the 147 frame animation to 147 individual png's. Used a quick batch photoshop action to merge all the images into one psd with 1 image per layer. Finally I opened up the animation panel in photoshop, selected all the layers and in the animation panel I used "make frames from layers". Save for web and I was done!

    and of course I watermarked everything important for self preservation ^_^
     
  2. Fastforward

    Fastforward Ancient
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    Very well done. Also a great way to flex your 3d modeling skills, modeling an already exsisting object (even if it is virtual :) ) Did you make a bump map as well? Just an other little something to add to it.
     
  3. Deckx

    Deckx Ancient
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    I did make a bump map.

    I used the colorcorrection map and desaturated the main map as well I tweaked the contrast to get a deeper range of b&w for more definition. I also used a similar technique to create a fresnel reflection map

    [​IMG]


    If I wanted to add even more realism to the texture I would go in and create a reflective glossyness map to create a more "fuzzy" or scattered reflection for some surfaces
     
    #3 Deckx, Sep 26, 2010
    Last edited: Sep 26, 2010
  4. xWooden leafx

    xWooden leafx Ancient
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    bet you cant do a killball.
     
  5. Deckx

    Deckx Ancient
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    I bet I can do a killball.

    [​IMG]

    [​IMG]

    This one was created without using any assets from the game.
     
  6. Gr4phix

    Gr4phix Ancient
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    Bet you can't do a Spartan firing a DMR.

    PS: The Killball and 1x1 block are EXTREMELY well done!
     
  7. Deckx

    Deckx Ancient
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    I bet I can do a Spartan firing a DMR.


    ...but I don't feel like it lol

    Thanks for your feedback :D
     
  8. Fastforward

    Fastforward Ancient
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    Can't really tell, at least with the sizes you showed. I guess subtle is better with that block. I did see the reflection map usage though.

    That'd be a lot of work compared to a sphere and block
     

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