Hey there, I need some inspiration/help on creating dynamic maps. I've tested to see if I can shoot Banshees in the air to simulate an air battle, but so far it looks like crap. I've also tried to simulate a distant battle by shooting fusion cores at distant vehicles, but it just ends up looking static. Now I wanna see if I can simulate drop pod weapons. I did this on Halo 3 and it looked pretty good, I timed the weapon spawns to match the drop pod landing times. If you have created dynamic maps or structures can you give me some pointers/ideas? Thanks
like you said, just time it right, the help of Phased settings allow weapons to be placed in the drop pod exactly, I'm a little bit confused though by what you mean