Central Command Uplink

Discussion in 'Reach Competitive Maps' started by Kairo, Sep 25, 2010.

  1. Kairo

    Kairo Forerunner

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    This is my first map uploaded to the Forge Hub, and I honestly hope I did this all right.

    This map is called the Central Command Uplink, obviously, and for the moment it's meant for just basic slayer. However, if people are willing to propose ways this map can be effective as other game types, please say so. Also, this map contains no "power weapons" (shotguns, plasma launchers, rocket launchers, etc.), and any requests that seem reasonable are welcomed but not taken into full consideration.

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  2. africanBoi

    africanBoi Ancient
    Senior Member

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    I Just downloaded this map and i was pleasantly surprised, despite the chaos i felt when i first loaded the map. When i first loaded the map I couldn't tell up from down, and it felt like i was arbitrarily jumping around to random platforms. However after messing around for a little bit I discovered that the level was spit into two portions. I like that, it helps divide the chaos of the map into two reasonable rooms. I might suggest adding in a shotgun, or energy sword to map. Adding some sort of power weapon will help control more of the over all flow of the map, adding some sort of direction to the limitless rooms and corridors in the map. Also the areas surrounding the round bunkers are very open and I might suggest adding some cover or a reason to venture into these areas, like a power weapon. I will defiantly play this map in custom games, and I think it would really be well suited for an infection game type.
     
  3. Highlaw

    Highlaw Forerunner

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    I think it's too big for its own good, having less levels would help (playing 4 FFA didn't result in that many encounters). It might be a good BTB map though, close range only (since there is a lot of cover and bridges, small LoS).

    Oh one thing you could easly fix is to raise some of the bridges/platforms, when you are at the bottom level your head bumps into them - you can still pass - but it feels sluggish

    It's a very complex map, hard to make I'm sure :)
     

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