Submerged

Discussion in 'Reach Competitive Maps' started by jake t3h snake, Sep 25, 2010.

  1. jake t3h snake

    jake t3h snake Forerunner

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    Before reading this, I realize the pictures are very small. I'll resize them right now but it may take about 10 minutes.

    EDIT 2: Can't seem to figure out how to resize. Help?


    This is my second attempt at a forge map and I must say this map is a lot better than my first one, Crossroads. This map is symmetrical, is constructed better, and has much more creativity put behind it. I made this map over the span of a week, working about 20 to 30 minutes each time. One thing I haven't done yet is added support for CTF or Assault variants, which I plan to do in the future along with updating this map to the communities requests. The weapons will be listed next and then the map!

    Spiker x 2
    Needler x 2
    Sniper x 2
    Rocket x 1
    Energy Sword x 2 (Might be changed to 1 if you guys think so)
    2 turrets that spawn later in
    Shotgun x 2


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    This is a view of the center bridge of the map along with the main theme of the map, being submerged.


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    This is what it looks like when you're standing on the bottom level of the map. Although it doesn't seem like it, your head should be above the water for most parts, except some where you go under (You will still live)

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    Crouching in the water is even more effective. Although you can't see as well, if you pair this with active camo-DEADLY

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    This is the first person view for crouching underwater. The vision isn't great but people can't see you as clearly.

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    This is a bird's eye view of the map. As you can see it is very similar on each side, only rocks and colors differing.

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    This is a very interesting aspect of the map. This center bridge opens up after a minute of play and then will look like...

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    After the bridge opens up, the rockets and a spawn will appear in the middle. This is a pretty boring map huh? Not too vertical and too small. Well...

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    After 2 minutes or so these buildings well spawn on the map, creating a whole new aspect in the game. Each building only has a turret on top of it. But if you snatch the sniper or anything else, this can be a good vantage point.

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    When the buildings spawn, so do some new walkways on the lower levels. The way to get up the buildings is this. The gravity lifts launch you up and tada

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    This is a little section that I found while trying to trap my little brother in 1 way doors. The doors will pull you outside of the orange and push you up so an elevator can be constructed. I guess I can kind of give credit for this idea to my little brother!

    That is all of my map and I hope you guys enjoy it more than my other one. Leave suggestions for everything and I will try my best to update it. Soon other gametypes may be supported on it. Thanks for reading!






     
    #1 jake t3h snake, Sep 25, 2010
    Last edited: Sep 25, 2010
  2. sourd

    sourd Forerunner

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    Looks pretty cool, but just a heads up, you dont need to resize your pictures, forgehub automaticaly resizes them to the size they need to be (with is a good bit bigger than yours)
     

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