Vadmont's Ossuary Vadmont's Ossuary (Currently an Infection and Territories map, more to come.) Map Overview Long ago, the valiant forces of Lord Vadmont made their famous last stand behind these ancient walls. Outnumbered fifteen to one, Vadmont's men managed to hold off the invading army for days before finally succumbing to the virtual sea of warriors crashing against their fortress. The dead littered the fortress, giving rise to the name "Vadmont's Ossuary." Now, a new battle has begun in this forgotten place. You would be wise to make sure that it doesn't become your tomb, as well. The Fortress: Spoiler Outside View (Deeping Wall) Main Wall Entryway Main Wall Inside--Main Entrance Main Wall Inside--Wall Walkway and Outpost Main Wall Side Entrance Main Wall Side Entrance (Back) Secondary Wall Secondary Wall, Inside The Perch The Keep The Attackers: Spoiler Overview Outpost (Side View) Outpost (Rear) (Since the pictures were taken, The Scorpions have been removed, and much cover has been added for the attackers.) And there you have it! I would appreciate anyone willing to help me playtest this out. As stated above, it's currently set up for Infection and Territories settings, although I expect to add a few more (Assault, Invasion, Slayer). Any comments/questions/constructive criticisms are much appreciated as well!
Awesome. I'll be on tonight and during the weekend, my GT is ProtoFury. I'll hit you up for a playtest when I get on later.
First little wave of playtests got thrown off by some items my friends left in the map that I didn't know about... Like a damned giant killzone. I've gone in and gotten rid of these items, have tweaked the map a bit more, and am still playtesting Territories and Infection, so anyone that wants to help is still more than free to do so.
What time are you play testing? Looks like it would be a lot of fun for invasion. I would be willing to help
I sent you a friend request, invite me when you need people; I would love to get in on the playtesting.
Idea 1: Add ancient ruins stuff into the open space for cover. (Shooting down from the fortress wall will negate the hills as cover. Idea 2: Add a giant hole in the wall to make assaulting the fortress actually possible. Idea 2.1: Make the first objective to plant a bomb on the wall which then breaks a hole in it.
As for the playtesters, thanks guys! Due to unforeseen circumstances, I won't be able to playtest tonight, but will do so tomorrow. Pyro, it's funny that you mention that list: 1: There are already much cover added to the open areas (not in the pictures, they've been added since then, as I said in the OP), so that base is covered. Based on the playtesting, I may add more varied cover, but for now it seems to be holding up well. 2/2.1: There's been a large hole in the walls since the beginning lol. It was originally (and in the pictures, still is) blocked up by crates. For Infection and Territories I took that out, but when I set up the Invasion mode, the plan has always been to blow it up. ;D
Sometime tomorrow afternoon, 6-7ish (central time) at the latest. I'll post here about an hour before to let you guys know exactly when. (I'm meeting with a friend to work on a project that our group left us high and dry on, so playtesting will take place when that project is finished.)
Map looks amazing. Sign me up for testing. I wanna get some inspiration or help. Been creating too many maps without finishing any!
Heh thanks! Add me (GT: ProtoFury)and we'll be playtesing tomorrow. For now, I'm limited to matchmaking, and I've been having the shittiest past few nights. My K/D spread went from something like 1200/1000 to 1465/1475. Gah.
ouch, nine hours? hmm 1 am my time, school tomorrow although I think I'll have time for one game or something