Gard-Out V1 (Help Needed)

Discussion in 'Halo and Forge Discussion' started by MSG, Sep 24, 2010.

  1. MSG

    MSG Ancient
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    #1 MSG, Sep 24, 2010
    Last edited: Oct 10, 2010
  2. Atik

    Atik Ancient
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    Gaurd-Out? As in the old H3 map idea to fuse Gaurdian and Lockout?

    This looks sweet. The small rocky area doen't seem to have a quick way back to the map though. A man-cannon or teleporter would be nice.

    Looking forward to release!
     
  3. MSG

    MSG Ancient
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    ya i know the name is misleading that's why I put " Reconsidering
    name" under Gard-Out... any ways the rocky area has a man-cannon " barely visible in photo one (sends you to middle bottom") i know its hard to see but its there =)
     
    #3 MSG, Sep 24, 2010
    Last edited: Sep 24, 2010
  4. ZombieBiscuit

    ZombieBiscuit Ancient
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    Its kind of bland. There is nothing wow about it. Its just a decent walkwayed map to be honest.
    It doesn't suck but its not that great.
     
  5. CaptnSTFU

    CaptnSTFU Ancient
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    You mean my idea hahaha actually seriously i am doing my idea form halo 3 but i like the looks of this, as Atik said the green area seems a little out of place but other than that i like it, idk about the railed walkways though cause i like the more open walkways than the bridge walkways.

    Perhaps adding some larger areas along the walkways kinda like how Cage has it set up near Health spawn just a little something more to give it more dimension
     
    #5 CaptnSTFU, Sep 25, 2010
    Last edited: Sep 25, 2010
  6. pyro

    pyro The Joker
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    Why is it gard-out instead of guard-out?
    Go ahead and post this in the competitive section, it looks good.
     
  7. MSG

    MSG Ancient
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    Again I'm "Reconsidering the name" most likely changing the name before i post as a downloaded-able map.
    Also stated in main post i need help placing spawn points and areas. along with some testing.
     
  8. pyro

    pyro The Joker
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    Sorry, I just skipped the text because it was colored.

    Place spawnpoints with the back towards a safe place wall/edge of map, and facing wherever the player would want to go (usually towards the center of the map on something like this). Place at least 40 spawnpoints, since the worst thing is spawning in the same place often; the more the merrier.

    Start points should go on opposite sides of the map, labeled red and blue for different teams. Eight for each team should be plenty. On a map this size and not meant for ctf/assault, spawn areas should be unnecessary.
     
  9. MSG

    MSG Ancient
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    Posted

    ok im doing major updates. Iv just finished adding spawns ,and revamped bottom middle
    testing is being done as we speak so stay tuned!

    NOTE: Ill be updating photos sometime tomorrow.

    Added after 13 Days 23 Hours:

    Bungie.net : Halo Reach : File Details
     
    #9 MSG, Oct 10, 2010
    Last edited: Oct 10, 2010

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