I've been working on a city map set in the gulch. It's a mix of open road areas where hogs will reign supreme and elevated vantage points/tunnels only accecable to infantry. I've completed the overall layout. The main hub of the map is dead symmetrical. The boundary is assymetrical for asthetic reasons. I'm now looking for a very experienced forger to give me an hour's help and advice on setting up spawns and objectives for all game types (except invasion). I could probably do it myself, but I want the gameplay to be perfect, so if you are very experienced in spawn points etc, PM me or message me on XBL. Here are some pics of the map. Not enough to show the full extent of the map. Will post more later
Hehe, I've already found help with the objectives and spawns, but you guys are all welcome to come play some games on the map and help me play test. Bring some friends.
Your map looks like real fun; I would love to playtest it. My gamertag is to the left in the post details.
Just a note to say this map has been thoroughly tested, modified and tested again. Final version, Arcadia Precinct 2, is available on Competitive Maps Section.