Sidestep

Discussion in 'Halo and Forge Discussion' started by CornNerd, Sep 23, 2010.

  1. CornNerd

    CornNerd Forerunner

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    Sidestep is named for its Sidewinder-ish shape. The name is subject to change.
    It is symmetrical and most likely best for team games. I wouldn't recommend more than 10 players. It is also my second forge map (my first has not been finished, but I hope to return to it later).

    Pictures:

    [​IMG]

    ^This is the view from blue base; identical to red base.^

    [​IMG]

    ^Looking from a back corner of the map.^


    [​IMG]

    Now looking toward the corner.

    [​IMG]

    ^The left grav lift goes up to red base. The right lift goes to the upper-level of the map.^


    [​IMG]

    ^From mid-left to the bridge leading to mid-center.^


    [​IMG]

    ^Top-mid where sword is located.^


    [​IMG]

    ^Center-mid. The two light-post looking things control the path of grav lifts below.^


    [​IMG]

    ^Lastly, a bridge going to mid-right that is connected to upper-right, where a sniper rifle is located.^


    I am still making changes to the spawns and weapons, but the basic map structure is pretty much done. If anyone is willing to help playtest, please let me know through either pm or Xbox Live (GT: CornNerd).
    All comments are welcome and appreciated!

    Edit: If anyone is interested, a video of me walking through the map can be found here.
     
    #1 CornNerd, Sep 23, 2010
    Last edited: Sep 23, 2010
  2. XxSpix

    XxSpix Ancient
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    Looks confusing as hell, but that could be an advantage.
    I'm looking for something to do, so if you want me to, send me a message, my GT is XxSpyyx.
     
  3. Monolith

    Monolith Ancient
    Senior Member

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    Look epic... but at the same time, very cluttered. I'm feelin bittersweet. I love the structures, looks very unique.. but again, it seems... cluttered.

    Don't know how else to explain it lol.

    Nice pics btw
     
  4. CornNerd

    CornNerd Forerunner

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    Yes, I agree it looks very cluttered from certain angles, but I'm not sure it will seem that way when played. I honestly may end up having to get rid of some things to make gameplay more fun. I guess we'll see.
     

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