This is used in "Smear the Pinkie" as well as "Monster Jam". I'm trying to make a custom gametype where you cannot kill a play with weapons or vehicle weapons but only by running the player over (splatter). You could do this in Halo 3 by turning the Damage modifier to 0%, but doing this in Reach causes you to take 0% damage with splatters as well. Any ideas? Thanks!
Try doing something with the shields rather than the damage modifiers. If you set it to instant respawn it might work (assuming you can do that).
If it's not a big deal to die other than splatter, you can just set the points so that only splatters earn points.