Utapau

Discussion in 'Reach Competitive Maps' started by barefootabe, Sep 23, 2010.

  1. barefootabe

    barefootabe Ancient
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    This is a remake of Utapau from star wars battlefront 2

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    i havent played battlefront in almost 2 years so its all forged by memory.(it isnt perfect but im confident it will capture the feeling) i bet this would make a great snipers match.

    there are no weapons on the map, just one turret.
    but there is a ton of cash left so you can add any weapons, vehicles or gadgets that you want

    i was hoping to make a class type thing where when you spawn you choose your class, but im not sure how (or if? ) i can do that

    download link...
    Bungie.net : Halo Reach : File Details
     
    #1 barefootabe, Sep 23, 2010
    Last edited by a moderator: Sep 29, 2010
  2. Vicious3745

    Vicious3745 Ancient
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    I'll admit that the layout looks pretty interesting, and the architecture is different, quite resourceful, however thats alot of blank canvas for just a couple mongeese. Even if theres no class based gameplay, i'd so you should follow through and give it some cover and weapons to dictate some points of interest and flow.
     
  3. barefootabe

    barefootabe Ancient
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    hey thanks for the feed back. and you may be right about the cover

    .the map has a falcon,waith and a revnet on it..i didnt notice till after i took the screens that i had it on a light vehicle mode
     
  4. Vicious3745

    Vicious3745 Ancient
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    I'd also like to point out that if theres nothing on the map but architecture and scenery, you might wanna throw it under casual or something =S
     
  5. II6clique jxIxj

    II6clique jxIxj Ancient
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    Ok it took me a lot of staring to figure out which side of this map was which but I finally got it down. I am a Battlefront fanatic, I still play it every day. So here is what I suggest for a version two. In the last pic you are missing the sniper rampars that run along that upper wall, in the third pic you are missing the base which is an upstairs with collumns and a ramp on both side to get up into the base. Also in the third pic that center wall is suppose to have a wall of rock coming towards the open cliffside, creating a backwards seven and it is suppose to be a cliff when you walk around the corner with a ledge that wraps around it. There are other minor details that you missed that you should just mark off as irrelevant, but those few key things that I mentioned not only would make your map significantly more accurate, but also it would help with the gameplay.
     

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