The Dish

Discussion in 'Reach Competitive Maps' started by TheGreatHibiki, Sep 22, 2010.

  1. TheGreatHibiki

    TheGreatHibiki Ancient
    Senior Member

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    'The Dish is best served cold.'

    A work I have thought, tweaked, changed, and submitted many times to the Forge Hub community, asking for siggestions, and the like. I think, with all said and done the map is fun, enjoyable and interesting to look at.

    From the Original thread:

    Set for MLG styled combat, light vehicle, close to medium range combat, straight slayer or 6-12 player objective based combat. Easy FFA game play as well. It even has the components for making an interesting monster truck map, a truly versatile map.


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    Overview: The Dish: You could say this is Version 8, or rather the Gold Product after the six alpha and one beta versions: I am very happy how it came out. A few negatives I have heard have been an openness, and yes it is rather open in places, I feel it adds to the feel of the map. To each their own.
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    The Lower decks core section, A few things of interest, and the fastest way to the other base. And you also see the lower most deck, neutral objectives spawn here, the rocket launcher also does, but it's a dangerous path for that powerful weapon. Also when your down there you can hear the engines that keep the dish floating where she is.

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    The Side bases house some health, a few needly goodies and some fun toys. One side the Ghost, try and smoosh some guys, but be wary of the Bases Shades and the fact that it's a LONG way down.[​IMG]
    And overview of the lower decks, see the platforms below the side bases? You should scope it out, some objective goodies spawn there as well as snipers
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    Ah the bases, three levels all together, two of objectives, and the third as you can see, holds a Shade turret, to keep pesky tresspassers and them loud ghost drivers away.
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    The Core: Middle of the map, some health, a few weapons but mostly the second fastest way to the bases. also... very Oooo and pretty with all the glowing and pulsing colors.
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    You'll never get here, but doesn't she look pretty from afar? you can almost see the great engines that keep her aloft as well.
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    The upper deck, the main dish area. Home to ghosts, shades, foolish travelers and a few choice weapons. DMRs, Pistols, Needler Rifles, A high up anti vehicle Grenade launcher, and a very easy to reach laser to take them all down. laser spawns opposite the ghost as you see. Nothern direction.
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    And there you have it, a Map post will follow tonight. Thanks everyone once again for your help.

    Oh yeah before i forget: Remember those falcons you saw in the loadout?
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    Can't touch those. Hammer time.

    The many many many steps me and you all went through to get here:
    Original Dish.
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    A huge radio telescope dish floating over the vast ocean.
    VERSION 2:
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    Update 2: VERSON 3:
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    VERSION 4-5.1: Remade upper level
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    UPDATE: VERSION 6
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    Even now, after all that work:

    Comments and suggestions are greatly appreciated.
     
    #1 TheGreatHibiki, Sep 22, 2010
    Last edited: Sep 22, 2010
  2. Tipsy Alien

    Tipsy Alien Forerunner
    Senior Member

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    I actually really like this.
    I've been searching through some maps lately for Reach, and haven't run into any I really like.
    This looks good, and should play out pretty good.
    Kind of reminds me of the map I'm working on now, great jobs mate.
     
  3. bib bob

    bib bob Ancient
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    just a quick question. Why are all of the weapon spawns set to 30 seconds
     
  4. TheGreatHibiki

    TheGreatHibiki Ancient
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    All weapons other than plasma pistol, pistol, and AR at one time had 45-50 second respawns. When we tested with a large group 5v5 to 8v8 the weapons didn't spawn fast enough to keep up with the pace. To my knowledge some retained the 45-50, but the rest returned to 30 seconds, usually if capable with reduced ammo for balancing.
     

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