Citadel

Discussion in 'Reach Competitive Maps' started by Mrfreekill, Sep 21, 2010.

  1. Mrfreekill

    Mrfreekill Forerunner

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    Team based map with powerup's should use custom game type when playing

    Citadel
    [​IMG]
    Upper Ledge
    [​IMG]
    Underneath Blue Base
    [​IMG]
    View of Red Base and Middle Bridge's
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    Blue base from lower walkway

    [​IMG]
    Underneath Red Base
    [​IMG]
    Middle Walk way
    [​IMG]
    Floating rock ledge
    [​IMG]
    View of entire map
    [​IMG]
    [​IMG]
     
    #1 Mrfreekill, Sep 21, 2010
    Last edited: Sep 21, 2010
  2. Vince Noir

    Vince Noir Forerunner

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    I really like this map, from looking at the pictures. It reminds me of the UT99 map Facing Worlds, but designed to play for Halo. Which I love, because I love UT99. I'm DLing now. Great job, very clean, very cool, brill job.
     
  3. Greenfire32

    Greenfire32 Forerunner

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    I like everything except the floating rocks section. It seems that any player without the jetpack would be target practice when trying to cross this section. As a result, I can predict player movement will always be restricted to the bridge section opposite from the floating rocks.

    Not trying to be mean, just some constructive criticism.
     
  4. Mrfreekill

    Mrfreekill Forerunner

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    The Point of the upper section with the floating rocks is to be vulnerable. When played jet packs and invisibility are turned off and the upper section has an overshield in the back part and rockets in the front ledge by the fusion cores. So its a risk in getting the rockets but you get an overshield out of it.

    The snipers spawn on the middle bridge in the lower section making it hard at the start to snipe anyone on the upper ledge.

    A well timed jump with sprint enabled from the upper section will get you to the middle bridge so if your in a pinch and you picked that for a loadout you can get down.
     

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