Turkey Burger

Discussion in 'Reach Competitive Maps' started by Harmonic 5150, Sep 21, 2010.

  1. Harmonic 5150

    Harmonic 5150 Forerunner

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    [​IMG]
    Looking at Red base from Blue side of center.
    [​IMG]
    Looking at Red teleporter corner looking from blue side of center

    This is my first use of Forge creation. I like competitive 4v4 slayer/ctf on symetric maps so I set out to build one. Turkey Burger has inspiration from Wizard and the Pit. Currently designed for Sprint load outs with DMR/pistol or NR/pistol. Each side has a sniper and Rockets are placed bottom center to fight for. The center has two ramp/platform structures that provide some defense and offensive site lines but not from one teams stucture to the others(you have to play it to see what I'm saying). Each side, Red and Blue, are half a square or a rectangle. One corner is a rather simple base/flag area and the other is a teleporter and raised walkway. Geometry is placed throughout to provide cover and control sightlines. I have linked the TS and CTF map and gametype varients below. Looking for feedback on geometry placement, weapon spawns, spawns placement, and sightlines. The multiple maps/gametypes was so I could keep clearity with the new object tags. I never used forge in H3. I'm sure standard slayer and CTF settings could be used with thier respective loadouts. However I did put a soft kill ceiling in for possible jetpack exploiting if this is done.

    Turkey Burger TS Map


    Turkey Burger TS Gametype

    Turkey Burger CTF Map

    Turkey Burger CTF Gametype
     
    #1 Harmonic 5150, Sep 21, 2010
    Last edited: Sep 21, 2010
  2. Vincent Torre

    Vincent Torre Ancient
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