Randomizing bomb spawn in neutral assault

Discussion in 'Halo and Forge Discussion' started by Zeraphil, Sep 20, 2010.

  1. Zeraphil

    Zeraphil Forerunner

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    Hi everyone, I'm wondering if I can get some tips on randomizing the spawn location of a bomb in an assault map.

    I've seen maps that have been able to do this, but I haven't been able to figure it out.

    I want to have a neutral assault map where the bomb starts in the center, then spawn in a set of other random locations.

    I use hill markers to set the locations, set them to neutral, and use the as_bomb labels on each, then set them specific to gametype.

    The bomb always appears on the first bomb spawn point I place, no matter what, and resets to it regardless if it is scored or reset. I've played with the spawn sequence of each object, whetehr it's placed on a round, differrent locator objects, and I still can't get it to work.

    Is there a way to do this in Reach forge?
     
  2. Zeraphil

    Zeraphil Forerunner

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    I can't even find a map now that uses this and I've searched for it exhaustively.

    I'm sorry to bump it, but is there anyone who might be able to hellp me with this?
     
  3. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    first things first, if you're experimenting with techniques, i'd set up a new map, with all three bombs sites next to each other just so you don't have to walk around you're entire map to score the bomb etc...

    I'd also set place at start True on them alll, and ensure respawn rate = never if theres an option.
    Spawn sequence, place the central point to 1 and the other two to 2.
    See if that helps.
     
  4. Zeraphil

    Zeraphil Forerunner

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    I hadn't played around with spawn numbers like that. I'll give it a shot. Thanks.
     

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