Virulent 2.1

Discussion in 'Reach Competitive Maps' started by SuiXide, Sep 20, 2010.

  1. SuiXide

    SuiXide Forerunner

    Messages:
    9
    Likes Received:
    0
    VIRULENT 2.1
    By RTN SuiXide

    After testing the original map, I came to the conclusion that vehicle based maps are not my strong point, so I re-engineered the map to be an evenly divided, multi-level, asymmetrical map built to be good for CTF, Territories, King of the Hill, and of course, Slayer of all kinds for smaller teams.

    Keep in mind that this new version is still in testing. Any feedback is GREATLY appreciated and will be used to make improvements to the map as soon as I can get around to it.

    NEW Screenshot showing the flair for the 'outside' area.
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #1 SuiXide, Sep 20, 2010
    Last edited: Sep 26, 2010
  2. suffocation49

    suffocation49 Ancient
    Senior Member

    Messages:
    166
    Likes Received:
    0
    I must say the red one way door is exquisite.
     
  3. SuiXide

    SuiXide Forerunner

    Messages:
    9
    Likes Received:
    0
    That's a side effect of the Juicy FX and the red light inside the base. If I could have made the one inside blue base blue, I would have.
     
  4. SuiXide

    SuiXide Forerunner

    Messages:
    9
    Likes Received:
    0
    Made a few quick fixes to the map. Changes are outlined in the original post. Can you believe I forgot healthpacks?
     
  5. SuiXide

    SuiXide Forerunner

    Messages:
    9
    Likes Received:
    0
    Whoops.

    Totally didn't see that. Now I feel like an idiot. It's since been fixed.
     
    #5 SuiXide, Sep 26, 2010
    Last edited: Sep 26, 2010

Share This Page