Saw

Discussion in 'Reach Casual Maps' started by xX Simon Xx, Sep 18, 2010.

  1. xX Simon Xx

    xX Simon Xx Ancient
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    Saw [Infection]

    Ok everyone this is my Saw Infection map, as you have already guessed this is a Infection map. This is a maze, why i have called it Saw, lots of dark corners and twists that nasty zombies could be hiding around. Please use the required Game Type or create your own its up to you!

    Currently i have only been able to test my map with a max of [5 players] which has limited the amount of feedback and play data i can give to you in this post. However i have discovered that the play is quick and you can find people quickly but hiding isnt impossible if you know where to go.

    I have tried to limit the amount of camp points in the map to keep the play fast pased and keep you on your toes, also its not a game of infection if the humans win right ;)

    As i have said i need feedback on the map to see if there are any more escaping methods i havent seen and also how the map plays with larger groups. Please leave Feedback and Comments they will be reviewed and the map tweaked with suggestions and updated.

    Below are all the details i think are important, Enjoy the map and dont let the zombies getcha!

    Map Details:


    • [15] Human Spawns [Red Team] (Spawning Area)
    • [1] Zombie Initial Spawn [6] Zombie Respawn Points [Blue Team] (Raised Building)
    • Film Grain Effect to add to the atmosphere [located outside for easy removal]

    Screenshots

    [​IMG]

    1A: Zombie Initial Spawn 1B: Human Initial Spawn 1C: Elevated Room

    [​IMG]

    1A: Zombie Initial Spawn 1B: Human Initial Spawn

    [​IMG]

    1A: 15 Human Spawn Points

    [​IMG]

    1A: Zombie Spawn Building, With Anti-Escape Shields to Stop Exploits

    [​IMG]

    1A: One Of The Random Zombie Re-Spawn Points In The Maze 1B: Elevated Room

    Human Stat's [Saw Infection Game Type]:


    • [1] Shotgun [1] Magnum [Limited Clips]
    • Unable To Pick Up Weapons
    • [100%] Health No Damage Change
    • All Sprint and Hologram Loadouts

    Last Man Standing Stat's [Saw Infection Game Type]:


    • [1.5x Over Shields] [50% Slower Regen]
    • [100% Damage Resistance] [50% Slower Regen]
    • Normal Speed and jump
    • Visible To ALL ZOMBIES
    • 5 Points for being last alive

    Zombie Stat's [Saw Infection Game Type]:


    • [1] Zombie Start
    • [200%] Damage Resistance No Shields
    • Health Regen [200%] Faster Meele Damage Mod [200%]
    • Energy Sword
    • Good Active Camo
    • Evade and Hologram Loadout's
    • [150%] Speed [110%] Jump Height
    • [Normal Radar] [25 Metres]
    • Forced Colour [Black]

    [Saw Infection Game Type] Stat's:


    • [10] Rounds [5] Mins Each
    • For Points Please Look Inside Game Type
     
    #1 xX Simon Xx, Sep 18, 2010
    Last edited: Sep 19, 2010
  2. MaxSterling

    MaxSterling Ancient
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    Is there a roof on this entire map? If not, first thing I'm doing is jumping on someone's head and double jumping out of it. There are people, like me, that will exploit anything and everything on a map. A truly well built map will anticipate people will try to break it and build it to prevent such a thing from happening.

    Maze maps are usually pretty fun, especially when nobody has radar. You may think about having a loadout with holograms as well. Could prove as a useful distraction against zombies... and fun.

    Personally, I think you should have come up with a new original map name. Saw maps usually imply a map of traps.
     
  3. xX Simon Xx

    xX Simon Xx Ancient
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    Since you post i have updated the maze so that there are one way shields and grids lineing the top of the maze making it imposible to escape. Thank you for the heads up about head jumping. i havent changed the pictures becuase the grips and shields block the veiw, everything else is the same.

    As for the name, i was refering to the saw film where they are trapped in the maze and the guys running around trying to kill them.

    I tried holograms but the maps so tight that they just end up walking into walls and not stopping giving away they aint the real person.
     
    #3 xX Simon Xx, Sep 19, 2010
    Last edited: Sep 19, 2010
  4. MaxSterling

    MaxSterling Ancient
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    You do realize that wherever your weapon sight is pointed at, that's where the hologram will run to and stop... so you can make the hologram run across a t-section and stop or stop barely hanging over a corner to make it appear you're peaking around the corner. Perhaps tricking a zombie to try and kill it... giving his position away so you can run.

    As for the name, that's what those other game types were named after, also.
     
  5. xX Simon Xx

    xX Simon Xx Ancient
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    I'll take your idea's into consideration. I'll change and reupload the gametype with holograms for both zombie and humans.

    Also i found a problem about the humans spawns, if you where betraid then you spawned outside the map, i have fixed that problem.

    Redownload to get the new gametype and the new fixed map.

    Thanks for the idea's. Keep the comments comming.
     

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