Here comes a new level of Forge mapping

Discussion in 'Halo and Forge Discussion' started by StellarWiid, Sep 17, 2010.

  1. StellarWiid

    StellarWiid Forerunner

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    Hi my name is StellarWiid (pronounced Stellar Weed). I have been browsing different forums and checking out maps shared in Reach. I was hoping to find some really awesome maps, especially remakes of my favorite Halo 3 maps, but most maps I've seen are amateur at best. So I have decided to remake my favorite maps and create a few originals too. The first map I will publish is a remake of Narrows from Halo 3. I created a version last night but it felt too big and I am a bit of a perfectionist when it comes to mapping. I will have my final version finished tonight.

    Now you are all probably saying to yourselves what makes this StellarWiid guy think he can do what he claims. Well first off I have mapped on Unreal Engines 2 & 3, and the Source engine. I started mapping because I felt every game needed the Facility map from Goldeneye 64 (yes I've created Facility for Reach). Forge is easy, really easy. Also another reason I know I will succeed at releasing a Narrows like no one else has or will? The fact that I have the man cannons working 100%, no player damage on impact, and the player clears the railings. I feel everyone will love this and all my other maps. And hopefully a bar will be set and some true innovation can start coming from the community.
    :)
     
  2. Flaynk

    Flaynk Forerunner

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    Can put a link of your version of Facility for Reach. Is it on your file share so I could download it? What's your gamertag. I tried to make Facility but ran out of walls. I would love to see your version.
     
  3. StellarWiid

    StellarWiid Forerunner

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    My gt is StellarWiid. I will add Facility to my file share after Narrows. I need to clean it up a bit and set it up for a few modes like ctf and maybe 2 other modes. Also me and my friend went a bit nuts removing roofs to bring in flying vehicles lol. The key to not running out of walls is think big when choosing a wall, try to use blocks instead of walls when you can to they can be used for more surfaces.
     
  4. Flaynk

    Flaynk Forerunner

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    Thanks man, I'll be sure to check for that.
     

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