I dont understand why Zombies can hear Humans and vise versa. I'm not talking about proxy voice,I'm talking about being able to hear them like you would with your team on slayer. Just thats it seems to have killed off the atmosphere of infection and can completly killed cops and robbers. Thanks in advance...
Infection is an very social gametype. It only makes sense. Think of how many custom games involve a single zombie attacking a group of people. It's much better this way.
I made a thread about this already: http://www.forgehub.com/forum/halo-...tion-gametype-you-can-now-hear-everybody.html Think about the games that involve a bunch of humans forming some kind of strategy to hold off against a bunch of zombies or a bunch of zombies forming some kind of strategy to overrun the humans. How is this a good thing for those kinds of games?
The vast majority of infection variants are lighthearted fun. I'm not saying it helps the ultra strategic maps but it's enough of a necessity to be able to talk to everyone that it doesn't matter as much, at least not to me.