Question about Infection...

Discussion in 'Halo and Forge Discussion' started by RadioActiveBeaver, Sep 17, 2010.

  1. RadioActiveBeaver

    Senior Member

    Messages:
    40
    Likes Received:
    0
    I dont understand why Zombies can hear Humans and vise versa. I'm not talking about proxy voice,I'm talking about being able to hear them like you would with your team on slayer.

    Just thats it seems to have killed off the atmosphere of infection and can completly killed cops and robbers.

    Thanks in advance...
     
  2. MaxSterling

    MaxSterling Ancient
    Senior Member

    Messages:
    1,183
    Likes Received:
    0
    and that's a bad thing? [​IMG]
     
  3. Linubidix

    Linubidix Ancient
    Senior Member

    Messages:
    7,297
    Likes Received:
    7
    Infection is an very social gametype. It only makes sense.
    Think of how many custom games involve a single zombie attacking a group of people. It's much better this way.
     
  4. Sam

    Sam Ancient
    Senior Member

    Messages:
    406
    Likes Received:
    7
    I made a thread about this already: http://www.forgehub.com/forum/halo-...tion-gametype-you-can-now-hear-everybody.html


    Think about the games that involve a bunch of humans forming some kind of strategy to hold off against a bunch of zombies or a bunch of zombies forming some kind of strategy to overrun the humans. How is this a good thing for those kinds of games?
     
    #4 Sam, Sep 17, 2010
    Last edited: Sep 17, 2010
  5. Linubidix

    Linubidix Ancient
    Senior Member

    Messages:
    7,297
    Likes Received:
    7
    The vast majority of infection variants are lighthearted fun. I'm not saying it helps the ultra strategic maps but it's enough of a necessity to be able to talk to everyone that it doesn't matter as much, at least not to me.
     

Share This Page