Maybe I am blind, but I cannot for the life of me figure out how to turn fall damage off when making a gametype. Can you turn it off? Thanks!
I can't find it either... a suggestion for the mean time, up player damage resistance proportionally to damage, this should weaken all environment damage (like falling), while keeping player vs player damage the same. Side effects would include weakened fusion coils ect. and possibly less fast object damage, i have no clue what it would due to splatter threshold.
ummm, the way to turn off fall damge is by turning the gravity down. but it also affects jumps. 0% gravity will ensure all falls are safe