Reach Forging 101 Ep. 1: "Invasion"

Discussion in 'Halo and Forge Discussion' started by PwnCakes, Sep 13, 2010.

  1. PwnCakes

    PwnCakes Ancient
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    Alot of people have been wondering about invasion & forge, this tutorial will cover the basics.
    Reach Forging 101: Ep. 1 "Invasion"

    please be patient, as the video is still processing.

    have questions about how to make something specific in forge? PM me.
     
    #1 PwnCakes, Sep 13, 2010
    Last edited: Sep 13, 2010
  2. DKL

    DKL Forerunner

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    Wait, so can vehicles be objectives?

    (sorry, didn't play the Beta so I'm kinda in the dark)

    EDIT:

    OH, very nice video, by the way.

    I really appreciate it; I've been scouring youtube all day looking for FORGE WORLD info and the video sheds a lot of light on it.

    Good stuff.
     
    #2 DKL, Sep 14, 2010
    Last edited: Sep 14, 2010
  3. PwnCakes

    PwnCakes Ancient
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    Yes vehicles, objects, scenery, etc. call ALL be used as a game type specific object.

    and no problem. Like I said in the video, ill be posting alot more forge videos in the near feature, be sure to subscibe :D
     
  4. Camel Carcass

    Camel Carcass Ancient
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    Is it possible to have to destroy an objective / object in an invasion gametype?
     
  5. noklu

    noklu Ancient
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    Yes, I believe so. You could throw flags off Narrows to effectively destroy them and they would just reset. So I assume it would work similarly in Reach.
     
  6. Highlaw

    Highlaw Forerunner

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    THANK



    YOU!

    Here is a question: Can you spawn walls/objects and weapons based on phases? ex: A building didn't exist in phase 1 but suddenly appears in phase 2 because you set it to "2". Also related, can you despawn objects? ex: When you go to phase 3 that building disappears.

    Spawnable on Phase = SOP if you want to use the term.
     
    #6 Highlaw, Sep 14, 2010
    Last edited: Sep 14, 2010
  7. DMM White

    DMM White Ancient
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    A few things:

    Oo! Grids don't disappear when in Custom Games!
    Oo! We actually get a core! I thought it would just be a flag!
    Oo! Thats a lot of gametype options!

    Now hurry up post man, I want my game!
     
  8. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    You CAN set it to timed, but i dont know about that specific option...
     
  9. Rigest

    Rigest Ancient
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    How do I set a teleporter to be SOP? I want a teleporter to spawn in the third phase, tried different approaches but it didn't work :<
     
  10. MaxSterling

    MaxSterling Ancient
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    Create a small room with only the teleporter and use a shield door set for phase three open.
     
  11. B3NW

    B3NW Ancient
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    Great guide, I didn't realize we could do this on forge world. I will be making a map tomorrow and thursday and friday and however long it takes for invasion :p Thanks Brah, gonna make cool switches with it :)
     
  12. DKL

    DKL Forerunner

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    Posting on phone; sorry for incoherence.

    A few questions:

    I can't seem to spawn the core consistently; what would usually be overlooked? I have set the flag stand to inv_obj_flag and have a hill marker with matching spawn phases, but nothing comes out and it's kinda frustrating.

    Also, what does setting a vehicle to an objective actually do? It tells me to go to the car, but nothing happens when I get on.

    Also, spawn at the beginning of the round = false doesn't seem to do what I think it should be doing (the objects are spawned at the beginning anyway).

    Thanks for help on advanced.
     
  13. CheeseJam

    CheeseJam Ancient
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    I wish I would have watched this before I experimented too, haha. Anyway, do you know what inv_platform does and what inv_mancannon does? I tried a bunch of things with the platform, thinking I could spawn an object during a certain sequence, but it never worked.

    Try setting the objects to all red team. The only exception I had was making the final return point--I set that to blue team (red is defense). I don't know if you have to do it this way, but I know it works with this set up.

    I don't know on your second question, I haven't experimented yet.

    Do you have the spawn timer at like 1 second or something? I am also kind of havign problems with this. I am still trying to figure out how to spawn objects after sequences....
     
    #13 CheeseJam, Sep 15, 2010
    Last edited: Sep 15, 2010
  14. DKL

    DKL Forerunner

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    I have it set to 1 second, but I'm under the impression that it shouldn't matter since it should be spawning in during a later sequence...

    But I'm not sure...

    Anyway, yeah, a lot of the options are kinda confusing and I'm still not certain what they actually do.

    (at one point, I set a mongoose to INV_OBJ_FLAG and then a core spawned on it and I was like "WTF")
     
  15. tehbeard

    tehbeard Forerunner

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    Thank you for the basics tutorial, i'd already figured it out.

    i have a piece of the label puzzle, which I shall share, but i'd like to about spawn-on-phasing, if it's possible. Or if i just need to gate the object off.


    when inv_mancannon is attached to a mancannon and spawn selection is set to 1/2/3 it will spawn in phase 1/2/3. wether it works for other objects I do not know.
     
  16. WaxyPumpkin72

    WaxyPumpkin72 Forerunner
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    Just make the spawn time for an object the same length as the first phase of invasion, 2nd phase, etc.

    Make sense?
     
  17. tehbeard

    tehbeard Forerunner

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    Not really, as i think u can only goto 180 seconds (3 minutes).

    Standard first phase is 4 minutes.
     
  18. WaxyPumpkin72

    WaxyPumpkin72 Forerunner
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    Aw, crap, you're right. I guess that wouldn't work then....
     
  19. tehbeard

    tehbeard Forerunner

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    We just need to figure out what the fudge inv_platform does...
     
  20. CheeseJam

    CheeseJam Ancient
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    You know how you can choose where to spawn in Invasion on like Boneyard ("The Garage", The Amory", etc.), how do you do this in Forge World? I can make multiple spawn locations, I just am having a hard time choosing which one I spawn at--it puts me at one at random.
     

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