Hey I will probably not be getting reach for the next few days. But I was wondering about how teleporters work in reach exactly. Someone, a while ago, explained them to me as having "localized compasses" or something, and I thought I understood how they worked; Recently though after seeing some footage of the game, my understanding of them turned rather quickly back to confusion. I'm sure some of you have the game already so maybe someone can explain to me how they work. Here is my current understanding of them: http://img121.imageshack.us/img121/4030/planstoruletheworldbwah.jpg Oh and the green guy teleport is suppose to be a picture of someone falling into a teleporter as seen from the side...btw
They work exactly as they do in halo 3, except you can drive vehicles through them. Instead of having channel numbers, they run on frequencies. ALPHA, BRAVO, CHARLIE... instead of 1 2 3. Im not quite so sure what the diagram is supposta even be doing, or exactly what youre misunderstanding.. but I hope i helped.
The mechanics you are describing is similar to Portal. Halo's teleporters have a front which you always come out facing.
I've experienced a really annoying glitch involving teleporters. I made 2 two way nodes that allow anything through and drove through one on a ghost, when I came out the other side I started spinning violent and flew across the other side of Forge World. The only other vehicle I tried was a Revenant and the same thing happened. I just wanted to know if anyone else has experienced this problem aswell, or wether I'm doing something wrong. (I posted here because I thought it would be innapropriate to start another teleporter thread to ask this question).
Maybe one or both of your teleporters was/ were partially merged into the ground? That would be easy to do accidently in Reach without realizing it, and might cause something like you're talking about. I have not done much with the teleporters yet, so I can't say that has happened to me. But I will test it out tonight probably.
I had the same thing happen with a one way teleporter and a Revenant. However later when playing with a mongoose it did not happen. I wonder if it has something to do with the hovering nature of the Covie vehicles?
What was described above isn't true. The teleporter's do not have a "front" As I've got four teleporters on my map leading to one receiver. Once entering the teleporter, I face the wall. I span the receiver round, went through the same sender, and I was facing the wall again. It appears to be like the diagram listed above, which is practically useless in the terms of multiple senders to one receiver.