Foundry Petrovich

Discussion in 'Halo 3 Competitive Maps' started by TheKingOfCrash7, Sep 11, 2010.

  1. TheKingOfCrash7

    TheKingOfCrash7 Forerunner

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    Petrovich
    3-5 man FFA Slayer, FFA Oddball, FFA KotH, 2v2 Slayer

    Description:
    With the impending release of Halo: Reach, I, like so many others, am attempting to actually post one of my several maps. Petrovich was one of my first cleanly forged maps and I really put some time and thought into it. This is actually the third version I've made of the same map, each version having heavy revisions and small adjustments in accordance to what testers have recommended.
    Petrovich is composed of three towers, each effectively lit up with their own colors: white, purple and orange. Orange has a sniper and is on the window side of Foundry, Purple houses the Camo and is in the back of foundry where the garage doors are, and finally white is on the side opposite the windows and has a shotgun on its upper floor. The three towers surround a centerpiece made of double and single boxes in a nice, neat arch shape.

    Weapons List:
    Sniper x 1 (120 sec, 1 spare clip)
    Camo x 1 (180 sec)
    Shotgun x 1 (120 sec, 0 spare clips)
    BR x 3 (30 sec, 2 spare clips)
    Carbine x 2 (30 sec, 2 spare clips)
    Plasma Rifle x 1 (45 sec)
    Forklift x 1 (30 sec)​

    Screenshots:
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    Download Petrovich
    Please leave a reply if you have anything to say about my map. Criticism is always welcome.​
     
  2. Captan Spudsy

    Captan Spudsy Forerunner

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    Wow! You got powerups to make purple! I can't even do that on Sandbox! Looks neat. DL
     
    #2 Captan Spudsy, Sep 12, 2010
    Last edited: Sep 12, 2010
  3. Onyx

    Onyx Ancient
    Senior Member

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    I like how you put the forklift as a weapon. Eager for Reach, are we?

    Anyways, I do like how neat the map looks, but you can't get a dl from me (cause my xbox broked) sorry.
     
  4. ULikeThatDontYa

    ULikeThatDontYa Forerunner

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    Hm...it looks like the style of forging for this map looks more like an MLG style map then just a plain ol' competitive map. I also like the way you used the bridges; instead of just placing them for walkways and the like they are used as cover and other things. But the best thing about this map are the bases. As an alternative of the generic old symmetrical base layouts, you took the time to make them original and interesting. Bravo on that. Overall, looks like a very well merged map with plenty of innovative and creative designs. The only thing that I would have to criticize is the lack of cover besides the bases.
     

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